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Power Spike (Early, Mid, Late)
16 / 69
Win Rate 52.6% based on 3 007 matches
Import this build directly into your game client:
Win Rate 52.6%
@ 15 sec
@ 6 min
@ 22 min
The Ball: All of Orianna's abilities are conducted through her ball. This ball attaches to Orianna if she is near it, and blinks back to Orianna if she is too far away from it.
Clockwork Winding: Auto-Attacks deal bonus magic damage on-hit and grant a stack of Clockwork Winding. This effect stacks up to 2 times and deals bonus damage per stack to the same target. She will lose all stacks if she switches targets.
Commands the ball to fly to a target location and stay there. It deals magic damage to all enemies it passes through.
The ball emits an electric pulse around its current location. This deals magic damage to enemies around it and leaves an electric field on the are for 3 seconds. Orianna and her allies gain bonus movement speed when inside the field while enemies are afflicted with a decaying slow.
Passive: The Ball will grant bonus armor and magic resistance to whoever it is attached to.
Active: Commands the ball to fly to a target allied champion or herself. It then attaches to that target, shielding them, and dealing damage to any enemy it passes through.
Commands the ball to unleash a shockwave which deals magic damage to all nearby enemies and pulls them towards the ball.
Use poke combos to chip away at the enemy's health bar, but be aware that you’re an easy target for ganks, so don’t go overboard when trading.
Play for team fights. Stay in the backline and keep your ball E on the champion who is most likely to engage and set your R up.
Prioritize farming well and making safe coordinated plays. Orianna doesn’t have the luxury or the survivability compared to other mid laners, so smart plays are important.
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