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Mobalytics

Warwick · Builds

Fighter

Fighter

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

25% AP

75% AD

Top
Jungle
Mid
Bot
Support

Rank

1 / 48

Role

Jungle

Tier

Current tier

S

Win Rate

50.6

%

Pick Rate

1.4

%

Ban Rate

0.4

%

Warwick Build

Jungle  Patch 11.2

Most Popular

Win Rate 60.1% based on 2 504 matches

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Mobalytics

Win Rate 60.1%

Recommended builds
Build
Win Rate
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56.5%
Matchup Specific
vs Champion
Win Rate

Kha'Zix

56.9%

Hecarim

55.1%

Viego

65.1%
Top Players
Player name
Win Rate
P

Puddermaas

100.0%
T

Trapp

0.0%
k

kumru

0.0%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Spells

D

F

Items
Skill order

Q

W

E

Skills

Jaws of the Beast
Blood Hunt
Primal Howl
Infinite Duress
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Situational Items
Death's Dance
Dead Man's Plate
Randuin's Omen
Titanic Hydra
Blade of The Ruined King
Guardian Angel
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Eternal Hunger
Eternal HungerP

Warwick deals bonus magic damage on-hit. While below 50% maximum health he also heals for the amount of post-mitigation damage dealt by this Passive, increased to 250% when below 25% maximum health.

Jaws of the Beast
Jaws of the BeastQ
Cooldown: 6 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 350

Lunges towards the target enemy, biting them and dealing magic damage to them while healing himself for a portion of the post-mitigation damage dealt by the ability. This ability can be held down to channel for up to 0.75 seconds. Doing so will make Warwick dash to the opposite side of the target and follow its position.

Blood Hunt
Blood HuntW
Cooldown: 120 / 105 / 90 / 75 / 60 secondsCost: 70 manaRange: 4000

Passive: When alive, Warwick senses all low health enemies and marks them as blood hunted. Warwick can see a blood trail that gives away the position of such targets and Warwick gains bonus movement speed while following it. Warwick also gains bonus attack speed on auto-attacking a blood hunted target or an enemy unit that is below 50% of their maximum health. These bonuses are enhanced against targets below 20% of their maximum health.

Active: Briefly senses all nearby enemies within a large radius and marks the nearest enemy champion as Blood Hunted for 8 seconds, regardless of their current health. When no enemy is being Blood Hunted, the cooldown of this ability reduces twice as fast.

Primal Howl
Primal HowlE
Cooldown: 15 / 14 / 13 / 12 / 11 secondsCost: 40 manaRange: 375

Active: Reduces all incoming damage received for 2.5 seconds. This ability can be recast after 1 second. At the end of the duration, Warwick howls, causing all nearby enemies to flee for a second and slowing them by 90%.

Infinite Duress
Infinite DuressR
Cooldown: 110 / 90 / 70 secondsCost: 100 manaRange: 25000

Leaps in the target direction during which he is immune to crowd control.

On colliding with an enemy champion, he suppresses and reveals them and deals magic damage to them for 1.5 seconds. Warwick is healed for all post-mitigation damage he deals to his target during this ability.

Quick tips to play Warwick

Warwick is a strong early game Jungler. Try to gank as often as you can to get an early lead.

Whenever your Ultimate Infinite DuressR is up, try to gank a lane. Each Ultimate Infinite DuressR use should end in a kill for you or your ally.

Warwick has good Dragon control in the early game. Try to take each Dragon whenever it’s up to give your team the advantage.

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