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Power Spike (Early, Mid, Late)
9 / 62
Win Rate 58.2% based on 268 matches
Import this build directly into your game client:
Win Rate 58.2%
Starter ItemsTime Target
@ 16 sec
@ 6 min
@ 22 min
Raises a grave for every enemy unit that dies near him (with a periodic exception to minions), as well as for every enemy he kills with his Q. Only 4 graves can exist at the same time. Yorick can use Awakening to raise a Mist Walker from a grave.
Empowers his next auto-attack to become unstoppable, deal bonus physical damage, gain bonus range, and heal Yorick. Yorick can cast Awakening if he has 3 graves nearby, along with Last Rites being active or on cooldown. Awakening: exhumes a Mist Walker under his command from each nearby grave.
Summons a circular spirit wall, after a brief delay, around the target area that lasts up to 4 seconds. This wall can be targeted by enemy champions' auto-attacks and turrets.
Hurls black mist in the direction of his choice, dealing magic damage to all enemies hit. Enemy champions hit by this mist are slowed and are marked for 4 seconds, during which Yorick, Mist Walkers and The Maiden gain 20% bonus movement speed when moving towards them.
Summons the Maiden of the Mist along with a few Mist Walkers, which remain on the battlefield until she or Yorick dies. This ability can be recast to set the Maiden free, and letting her push the nearest lane till she ends up dying.
Look to split push with your Ultimate R to take down towers. Ignore team fighting if you’re not 100% sure you can win them- especially if your Ultimate R is on cooldown.
Yorick needs time to come online. Keep the minion wave close to your Tower before level 6 to increase your chances of getting a lead and reducing your chances of dying to ganks.
Avoid using any of your abilities apart from your Q during basic trading. Your abilities cost a lot of mana and you’ll be defenceless while they’re on cooldown.
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