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Yorick · Guide




Power Spike (Early, Mid, Late)


Damage Type

25% AP

75% AD

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Yorick Strengths & Weaknesses

Tremendous push potential with a habit of taking the entire lane if left unchecked for a while. This power is increased when his Ultimate Eulogy of the IslesR is available to him.

Yorick’s basic abilities can be really obnoxious to the enemy in the lane, especially when he is against a melee matchup. He can use this power to further increase his pushing/catching up potential, and secure a gold lead over his laner.

His Ultimate Eulogy of the IslesR can be released down a lane to push that lane in his stead. This can put the enemy team in a disarray, as both Yorick and his maiden can push two different lanes simultaneously.


Once his Ultimate Eulogy of the IslesR maiden is killed, he loses a lot of sustained DPS in a team fight. Picking the maiden off before a fight won’t let him dish out a lot of damage to you.

In the lane, Yorick will use his Last RitesQ ghouls to get him the push advantage, as well as the poke advantage in the lane. Killing these ghouls first will take a lot of damage off Yorick.

Using waveclear abilities against Yorick will put a period to his pushing power. Following his movements on the map will give you an opportunity to always thwart his split-push attempts. Also, the team may need Grievous Wounds to beat Yorick.

Game plan
Early game
0 - 15 min
Yorick is Average

Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

Mid game
15 - 25 min
Yorick is Strong

Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

Late game
25+ min
Yorick is Average

Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

Power Spikes
Early game

His Last RitesQ is a powerful ability that makes up for a lot of his poke damage. His ghouls can deal a lot of damage to his opponent.

Level three is a significant powerspike. He can go for short trades and trap enemies with his Dark ProcessionW after slowing them with his Mourning MistE.

Getting his Ultimate Eulogy of the IslesR is a significant powerspike. He can use it in direct combat or just send it down the lane and push that lane out.

Mid game

His ability to push out a lane and duel enemies is very potent. Combined with his Mourning MistE and Ultimate Eulogy of the IslesR, any enemy who is mispositioned will end up dying.

Yorick's core items will help him increase his damage. His Last RitesQ will hurt a lot now, mainly if he targets a high priority enemy with the ghouls.

Level eleven is another significant power spike. His maiden will now be empowered, and he can skirmish pretty well now. He can decide to split push as well.

Late game

He should try to take part in neutral, objective fights during this phase of the game. His Dark ProcessionW and Mourning MistE should help immensely in zoning enemies off the objective.

Once he is full build, he can either decide to skirmish with his team or just split push till he manages to break the enemy base.

He can quickly slow enemies with his Mourning MistE, which will allow his teammates to follow up on the slow. The Dark ProcessionW should help in extending the CC duration and should prevent enemies from escaping.

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