Can take objectives in a jiffy during the early game as the pits are near his crystals. Fighting near his crystals gives him a lot of strength.
His ability to kidnap a carry and then put them in a disadvantageous position allows him to flank enemies with ease. His tankiness prevents him from getting killed immediately.
His strength increases if he actively tries to clear wards and use the lack of vision to gank enemies. This is due to the amount of pick potential which he has in his kit.
If the enemy is smart, they will set vision near the Jungle entrances and make it extremely hard for Skarner to get ganks off.
He is prone to get crowd controlled when he is trying to Ultimate R someone. Hence, he will be reliant on his team to be able to provide a distraction for him.
His pickoff power decreases with the game length. This is due to the fact that the enemy team starts buying defensive items and all the major carries probably have a Zhonya’s or Quicksilver Sash.
0 - 15 min
Focus on farming and hitting level 6 as quickly as you can. You need to hit level 6 as fast as possible to increase your ganking potential.
Your Ultimate is an incredibly strong tool. Whenever it is up, try to use it to help your allies and get kills.
Try to secure objectives with your team. If you can, try to keep it warded at all times if you’re not in a position to take it yourself.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
His early game ganks are decent, but he should be focusing on enemies who are wholly pushed up. This way, she won't have to rely a lot on his CC to win the game.
Level 6 is the kidnapping power spike which will allow Skarner to win games easily. All he needs to do is lock down the highest priority target and get them to his team.
The first item component will allow Skarner to clear his camps quickly. It will also let him run down enemies near his Passive crystals and duel effectively.
His first ability will be maxed out at level 9. It should bolster his survivability and damage in the game, and he should be able to make more picks now.
His team fighting is phenomenal during this phase of the game. He can soak up damage while ensuring that he gets crucial picks on the enemy team.
Another point in his Ultimate R will allow him to make picks more frequently. This should help his team win fights easily by making multiple picks.
His tankiness is really high during this phase of the game. It should let him soak up a lot of damage and be a very effective frontline for his team.
The final point in his Ultimate R will allow Skarner to pick off targets quite frequently. It should let him make the fight quite unfair for the enemy team and completely decimate it.
He is terrific in late-game fights as he can secure picks and CC crucial enemy targets when possible. He should win a fight just by Ultimate R' ing a priority target.
Find an error or
want to give some feedback