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Mobalytics

Skarner · Builds

Fighter

Fighter

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

25% AP

75% AD

Top
Jungle
Mid
Bot
Support

Rank

10 / 53

Role

Jungle

Tier

Current tier

A

Win Rate

52.2

%

Pick Rate

0.8

%

Ban Rate

0.1

%

Skarner Build

Jungle  Patch 11.1

Most Popular

Win Rate 60.1% based on 3 825 matches

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Mobalytics

Win Rate 60.1%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

60.1%
Mobalytics

Optional

52.2%
Matchup Specific
vs Champion
Win Rate

Hecarim

59.3%

Kha'Zix

62.8%

Graves

63.3%
Top Players
Player name
Win Rate
C

Chuckissimo

77.8%
E

Euan

50.0%
P

Purple

60.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items
Skill order

Q

E

W

Skills

Crystal Slash
Crystalline Exoskeleton
Fracture
Impale
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Situational Items
Gargoyle Stoneplate
Sterak's Gage
Death's Dance
Warmog's Armor
Abyssal Mask
Titanic Hydra
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SectionsSections

Matchups Overview

General information

Skills
Crystal Spires
Crystal SpiresP

Causes 6 Crystal Spires to appear at fixed points on the Rift. These spires can be captured by champions. Skarner gains Crystal Charge while within range of a Crystal Spire controlled by his team, for 1.25 seconds after triggering Crystal Venom, or for 1.75 seconds after stinging an enemy with Impale.

Crystal Charge: Gains bonus movement speed, attack speed, and mana regen.

Crystal Slash
Crystal SlashQ
Cooldown: 3.5 / 3.25 / 3 / 2.75 / 2.5 secondsCost: 10 manaRange: 350

Slashes around himself, dealing physical damage to all surrounding enemies. Subsequent uses of Crystal Slash on an enemy that has already been hit by it will dish out bonus magic damage to them. Auto-attacks reduce this ability's cooldown.

Crystalline Exoskeleton
Crystalline ExoskeletonW
Cooldown: 13 / 12.5 / 12 / 11.5 / 11 secondsCost: 60 manaRange: 1

Crystallizes himself, gaining a shield for up to 6 seconds and initial bonus movement speed that accelerates by 100% over 3 seconds while the shield is present.

Fracture
FractureE
Cooldown: 14 / 13.5 / 13 / 12.5 / 12 secondsCost: 55 manaRange: 980

Passive: On triggering Crystal Venom or stinging an enemy with Impale, Fracture's cooldown is reduced by the corresponding base duration of the disable.

Active: Launches a blast of crystalline energy in the target direction, dealing magic damage to all enemies struck and slowing them for 2.5 seconds, as well as marking them with Crystal Venom for 5 seconds. Skarner's next auto-attack against a marked target will consume it to deal bonus physical damage. It will also stun them for 1.25 seconds.

Impale
ImpaleR
Cooldown: 120 / 100 / 80 secondsCost: 100 manaRange: 350

Roots the enemy target and impales them with his stinger. He deals them 60% AD physical damage and bonus magic damage and reveals and suppresses them for 1.75 seconds. He can drag his victim along with himself during that duration, and the target takes the same damage again after the duration ends.

Quick tips to play Skarner

Make sure you farm as much as you can in the early game. Hitting level 6 quickly will increase your kill pressure as Skarner relies heavily on his Ultimate ImpaleR.

In team fights, use your Ultimate ImpaleR on key targets that do not have QSS. Do not use it on champions who have QSS.

Avoid team fighting unless your Ultimate ImpaleR is up as you’re somewhat limited to what you can achieve while it’s on cooldown.

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