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Fighter
Easy
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
25% AP
75% AD
Rank
19 / 48
Role
Tier
Current tier
Win Rate
54.3
%
Pick Rate
2.0
%
Ban Rate
0.8
%
Most Popular
Win Rate 58.8% based on 561 matches
Import this build directly into your game client:
Most Popular
Win Rate 58.8%
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58.8%Matchup Specific
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80.0%Donaar2408
50.0%BLACKΟUT
50.0%D
F
Starter ItemsTime Target
@ 13 sec
Early Items
@ 5 min
Core Items
@ 22 min
Full Build
Q
E
W
Skills
Causes 6 Crystal Spires to appear at fixed points on the Rift. These spires can be captured by champions. Skarner gains Crystal Charge while within range of a Crystal Spire controlled by his team, for 1.25 seconds after triggering Crystal Venom, or for 1.75 seconds after stinging an enemy with Impale.
Crystal Charge: Gains bonus movement speed, attack speed, and mana regen.
Slashes around himself, dealing physical damage to all surrounding enemies. Subsequent uses of Crystal Slash on an enemy that has already been hit by it will dish out bonus magic damage to them. Auto-attacks reduce this ability's cooldown.
Crystallizes himself, gaining a shield for up to 6 seconds and initial bonus movement speed that accelerates by 100% over 3 seconds while the shield is present.
Passive: On triggering Crystal Venom or stinging an enemy with Impale, Fracture's cooldown is reduced by the corresponding base duration of the disable.
Active: Launches a blast of crystalline energy in the target direction, dealing magic damage to all enemies struck and slowing them for 2.5 seconds, as well as marking them with Crystal Venom for 5 seconds. Skarner's next auto-attack against a marked target will consume it to deal bonus physical damage. It will also stun them for 1.25 seconds.
Roots the enemy target and impales them with his stinger. He deals them 60% AD physical damage and bonus magic damage and reveals and suppresses them for 1.75 seconds. He can drag his victim along with himself during that duration, and the target takes the same damage again after the duration ends.
Make sure you farm as much as you can in the early game. Hitting level 6 quickly will increase your kill pressure as Skarner relies heavily on his Ultimate R.
In team fights, use your Ultimate R on key targets that do not have QSS. Do not use it on champions who have QSS.
Avoid team fighting unless your Ultimate R is up as you’re somewhat limited to what you can achieve while it’s on cooldown.
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