9 / 67
Win Rate 59.0% based on 8 298 matches
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Starter ItemsTime Target
@ 15 sec
@ 4 min
@ 22 min
Sett skill order
Sett situational items
Sett Matchups Overview
Sett General information
Sett's basic attacks alternate between a left punch and a right punch. Sett begins attacking with the left punch. His right punch gains bonus range, while the left deals normal damage. Right punches come out faster and deal more damage too. Sett also gains health regeneration for each 5% missing health
Sett gains movement speed while moving to a target. Sett’s next two basic attacks deal bonus damage.
Sett stores 100% of damage taken as Grit which is capped at 50% of Sett’s max health. Grit decays quickly after damage was taken. Active: Sett winds up a giant punch in a direction, expanding all grit as true damage to all enemies in the centre line. Enemies who are not in the centre but still in range take physical damage. Sett also gains a rapidly decaying shield equal to Grit.
Sett smashes enemies on either side of him into each other, dealing damage and slowing them. If Sett grabs one enemy on either side, all enemies are stunned for 1 second.
Sett grabs an enemy champion, carries them forward and then slams them into the ground. All enemies near the impact take lots of damage and are slowed. Take care though as you may push the enemy and yourself over a wall.
Make sure you auto-attack before activating Q. Your Q is an auto-attack reset, so auto-attacking first will help you dish out more damage.
Your E will stun enemy champions and minions if you hit them together. This is handy when trying to set up your Jungler as you can E between the two of them to CC the enemy.
Activate your W while trading: not right at the end or at the beginning as the shield it gives will protect you against follow up damage, and the damage it deals will also come in handy. Using it at the end of the trade is wasteful.
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