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Fighter
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
5 / 62
Role
Tier
Current tier
Win Rate
49.0
%
Pick Rate
2.9
%
Ban Rate
1.2
%
Sett Build
Most Popular
Win Rate 55.6% based on 18 760 matches
Import this build directly into your game client:
Win Rate 55.6%
Most Popular
55.6%Highest Win Rate
57.5%Garen
50.3%Darius
58.0%Cho'Gath
56.9%Vallheim
50.0%Yoichi
66.7%IceBreaker
50.0%D
F
Starter ItemsTime Target
@ 15 sec
Early Items
@ 4 min
Core Items
@ 21 min
Full Build
E
Q
W
Skills
Sett's basic attacks alternate between a left punch and a right punch. Sett begins attacking with the left punch. His right punch gains bonus range, while the left deals normal damage. Right punches come out faster and deal more damage too. Sett also gains health regeneration for each 5% missing health
Sett gains movement speed while moving to a target. Sett’s next two basic attacks deal bonus damage.
Sett stores 100% of damage taken as Grit which is capped at 50% of Sett’s max health. Grit decays quickly after damage was taken. Active: Sett winds up a giant punch in a direction, expanding all grit as true damage to all enemies in the centre line. Enemies who are not in the centre but still in range take physical damage. Sett also gains a rapidly decaying shield equal to Grit.
Sett smashes enemies on either side of him into each other, dealing damage and slowing them. If Sett grabs one enemy on either side, all enemies are stunned for 1 second.
Sett grabs an enemy champion, carries them forward and then slams them into the ground. All enemies near the impact take lots of damage and are slowed. Take care though as you may push the enemy and yourself over a wall.
Make sure you auto-attack before activating Q. Your
Q is an auto-attack reset, so auto-attacking first will help you dish out more damage.
Your E will stun enemy champions and minions if you hit them together. This is handy when trying to set up your Jungler as you can
E between the two of them to CC the enemy.
Activate your W while trading: not right at the end or at the beginning as the shield it gives will protect you against follow up damage, and the damage it deals will also come in handy. Using it at the end of the trade is wasteful.
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