Win 50.5% • Pick 1.5% • Ban 0.2%
Win 57.8% • Default build
Best runes for the selected Kayle build:
Items vs heavy AP team
Items vs heavy AD team
At level 1 she gains bonus attack speed and movement speed. At level 6 she becomes a ranged champion. At level 11, she gains bonus splash damage and at level 16 she gains bonus attack range.
After a short delay, Kayle shoots a sword projectile in a direction that explodes after colliding with an enemy, dealing magic damage, slowing, and reducing the defenses of enemies hit.
Kayle and the targeted ally champion are both healed and gain bonus movement speed for 2 seconds. If self-cast, the most wounded ally champion in range will be targeted.
Passively gives Kayle bonus magic damage to her basic attacks, and range to her next basic attack after activating. After level 6, Kayle's next basic attack will also deal splash damage.
Kayle grants an ally champion or herself invulnerability for a few seconds. Also after a short delay, Kayle deals magic in a circle around her target.
Disengage with your W.
Kayle's early game isn't very strong, so her trades aren't going to be very extended. Make sure you don't run out of mana!
Kayle is a weak early game champion until she gets her Ultimate
as it provides her with range and increased survivability. Play safe until you’ve unlocked your Ultimate
Whenever your Ultimate
is on cooldown, you should play a little safer as you’re rather squishy and can easily die if you’re caught without your Ultimate
to protect you.
In the early game, keep the wave closer to your side of the map to increase your survivability and reduce the enemies ability to set you behind.
All this information will be available in the brand new "Guide" tab.
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