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Assassin
Severe
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
37% AP
63% AD
Rank
51 / 69
Role
Tier
Current tier
Win Rate
51.0
%
Pick Rate
6.6
%
Ban Rate
12.0
%
Most Popular
Win Rate 54.8% based on 383 matches
Import this build directly into your game client:
Most Popular
Win Rate 54.8%
Most Popular
54.8%Optional
50.0%Zed
55.6%Yone
53.8%Sylas
55.6%mutkic123
50.0%July 11th
50.0%xiwen
0.0%D
F
@ 16 sec
@ 5 min
@ 22 min
Q
E
W
Skills
Akali's next damage ability against an enemy champion will create a ring around them for 4 seconds and grants her 40-70% (based on level) bonus Movement Speed for 2 seconds while moving away from them. On leaving the ring within its duration, she regains the bonus Movement Speed towards enemy champions for 2 seconds and gains Swinging Kama for 4 seconds which will double her next basic attack's range, give her bonus magic damage and will restore energy for her.
Akali will throw a set of kunai in the direction she chooses, dealing magic damage to enemies hit. Enemies who are hit at maximum range will be slowed for a while. It will deal increased bonus damage to minions and monsters at rank 5.
Akali detonates a smoke bomb which creates a circular shroud that expands over the next 5 seconds into a ring. It also restores 80 energy and gives her decaying bonus movement speed in the target's direction. When inside the shroud, Akali is invisible when inside the shroud, while her abilities and basic attacks will break the invisibility for a short duration.
This is a double cast ability. The first cast allows Akali to flip backward while firing a shuriken forward, which stops at the first enemy hit and deals physical damage. It will mark the enemy or the last W smoke section hit, for 3 seconds. The second cast allows Akali to dash to the marked target, disregarding the distance, and deals physical damage if the mark was on an enemy.
It is a double cast, point, and click ability. The first cast allows Akali to dash towards the target enemy champion, dealing physical damage to all enemies hit in her path. She can cast it again after 2.5 seconds, where the second cast will deal magic damage to the enemies hit, along with 0-200% increased damage based on target's missing health.
Keep a constant eye on your energy levels and avoid trading unless you have a lot of energy to spare.
In team fights, look to assassinate the squishiest member of the enemies team. Play around and inside your Shroud W to stay alive for longer.
Be prepared to sacrifice some CS for XP and health. If you’re against a ranged champion, you need to remain healthy at all times otherwise you’ll not be able to trade with them. Stand back when you’re not looking to last hit or trade.
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