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Mobalytics

Azir · Builds

Mage

Mage

Severe

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

57 / 71

Role

Mid

Tier

Current tier

C

Win Rate

46.0

%

Pick Rate

0.7

%

Ban Rate

0.1

%

Azir Build

Mid  Patch 11.1

Most Popular

Win Rate 50.1% based on 1 381 matches

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Mobalytics

Win Rate 50.1%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

50.1%
Mobalytics

Highest Win Rate

51.4%
Matchup Specific
vs Champion
Win Rate

Anivia

51.1%

Yasuo

55.6%

Yone

49.3%
Top Players
Player name
Win Rate
Y

Yeetified

60.0%
C

Comeback

50.0%
J

Joaos92

33.3%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Spells

D

F

Items
Skill order

W

Q

E

Skills

Conquering Sands
Arise!
Shifting Sands
Emperor's Divide
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Situational Items
Void Staff
Rylai's Crystal Scepter
Banshee's Veil
Demonic Embrace
Mejai's Soulstealer
Cosmic Drive
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Shurima's Legacy
Shurima's LegacyP

Azir can create a turret on the remnants of a destroyed friendly or ally turret. The turret's health decays over 60 seconds and it will lose 100 armor if Azir dies/moves too far away.

Conquering Sands
Conquering SandsQ
Cooldown: 15 / 13 / 11 / 9 / 7 secondsCost: 70 manaRange: 740

Azir directs all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through, and slowing them. The slow is stronger for every subsequent soldier the target is hit by.

Arise!
Arise!W
Cooldown: 1.5 secondsCost: 40 manaRange: 500

Passive: Azir periodically stocks a Sand Soldier (maximum of 2). He also gains bonus Attacks Speed (doubled if he summons a third concurrent soldier)

Active Azir summons an untargetable Sand Soldier at the target location that lasts for 10 seconds. They will expire twice as fast while within the range of an enemy turret and expiring immediately if Azir is not in control range. The soldier will attack in Azir stead if he targets an enemy near the soldier, dealing magic damage in a line. Subsequent Sand Soldiers beyond the first will deal 25% damage.

Shifting Sands
Shifting SandsE
Cooldown: 19 / 18 / 17 / 16 / 15 secondsCost: 60 manaRange: 1100

Azir gets a shield for 1.5 seconds and dashes to the target Sand Soldiers, dealing magic damage to enemies he passes through. Hee will also get a W charge if Azir hits an enemy champion while using his E.

Emperor's Divide
Emperor's DivideR
Cooldown: 120 / 105 / 90 secondsCost: 100 manaRange: 250

Azir calls a wall of soldiers from behind him, which will charge forward in the target direction. The enemies hit by it will take magic damage and are knocked back. The wall of soldiers will then stand in their place and will act as terrain for 5 seconds. Azir can walk through the walls though.

Quick tips to play Azir

Stand at the maximum distance possible when playing against melee champions so they cannot get on to you. Use your range advantage against these champions to keep them low.

Use your Ultimate Emperor's DivideR as a defensive tool rather than a tool to engage with if it’s not necessary. Don’t worry, you don’t have to be the playmaker all the time.

You can build a replacement tower in the middle lane after taking the tower and then look to roam.

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