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Power Spike (Early, Mid, Late)
48 / 69
Win Rate 47.0% based on 778 matches
Import this build directly into your game client:
Win Rate 47.0%
기 승 전0.0%
Starter ItemsTime Target
@ 14 sec
@ 6 min
@ 21 min
Ryze gains 5% per 100 AP bonus mana.
Passive: Basic abilities reset this ability's cooldown and charge a Rune for 4 seconds, up to 2 seconds.
Active: Unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes.
On consuming 2 Runes, he gains bonus movement speed. Flux afflicted champions take increased damage and the Flux spreads to nearby enemies.
Instantly deals magic damage and slows the target enemy by 35% for 1.5 seconds.
Flux: This ability's slow is converted to a root.
Throws an orb at the target enemy, dealing magic damage to his target and marking them and nearby enemies with Flux for 3 seconds. His next basic ability consumes this Flux to get bonus effects.
Flux: This ability spreads further.
Passive: Increases his Q damage against targets marked with E.
Active: Opens a portal on the ground at his current location and begins channeling. If Ryze successfully channels for 2 seconds, all allied units within the portal blink to the target location and become untargetable for a small duration. This ability can affect untargetable units.
Ryze is very weak in the early game and needs time to scale. Avoid spamming your abilities until you’ve got your Tear otherwise you’ll be forced to recall early and may miss out on getting this item.
Remember that your level 6 is far weaker then most champions as your Ultimate R is a utility tool and deals no damage. Play respectfully if the enemy is stronger than you at this time.
Your goal throughout the early and mid-game is to scale. Avoid falling behind by playing safe and respectfully until you have an item or two. Once you get into the late game, you’re going to be much stronger and have an easier time playing.
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