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Mobalytics

Ryze · Builds

Mage

Mage

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

48 / 69

Role

Mid

Tier

Current tier

C

Win Rate

47.2

%

Pick Rate

1.2

%

Ban Rate

0.1

%

Ryze Build

Mid  Patch 11.2

Most Popular

Win Rate 53.9% based on 1 035 matches

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Mobalytics

Win Rate 53.9%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

53.9%
Mobalytics

Optional

49.7%
Matchup Specific
vs Champion
Win Rate

Yone

60.3%

Anivia

53.4%

Yasuo

55.3%
Top Players
Player name
Win Rate
S

Saken

100.0%
K

Kazeyami

100.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items
Skill order

W

E

Q

Skills

Overload
Rune Prison
Spell Flux
Realm Warp
1
W
2
E
3
Q
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Banshee's Veil
Void Staff
Cosmic Drive
Mejai's Soulstealer
Frozen Heart
Rylai's Crystal Scepter
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Arcane Mastery
Arcane MasteryP

gains 5% per 100 AP bonus mana.

Overload
OverloadQ
Cooldown: 6 secondsCost: 40 / 38 / 36 / 34 / 32 manaRange: 1000

Passive: Basic abilities reset this ability's cooldown and charge a Rune for 4 seconds, up to 2 seconds.

Active: Unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his Runes.

On consuming 2 Runes, he gains bonus movement speed. Flux afflicted champions take increased damage and the Flux spreads to nearby enemies.

Rune Prison
Rune PrisonW
Cooldown: 13 / 12 / 11 / 10 / 9 secondsCost: 40 / 55 / 70 / 85 / 100 manaRange: 615

Instantly deals magic damage and slows the target enemy by 35% for 1.5 seconds.

Flux: This ability's slow is converted to a root.

Spell Flux
Spell FluxE
Cooldown: 3.25 / 3 / 2.75 / 2.5 / 2.25 secondsCost: 40 / 55 / 70 / 85 / 100 manaRange: 615

Throws an orb at the target enemy, dealing magic damage to his target and marking them and nearby enemies with Flux for 3 seconds. His next basic ability consumes this Flux to get bonus effects.

Flux: This ability spreads further.

Realm Warp
Realm WarpR
Cooldown: 210 / 180 / 150 secondsCost: 100 manaRange: 3000

Passive: Increases his Q damage against targets marked with E.

Active: Opens a portal on the ground at his current location and begins channeling. If Ryze successfully channels for 2 seconds, all allied units within the portal blink to the target location and become untargetable for a small duration. This ability can affect untargetable units.

Quick tips to play Ryze

Ryze is very weak in the early game and needs time to scale. Avoid spamming your abilities until you’ve got your Tear otherwise you’ll be forced to recall early and may miss out on getting this item.

Remember that your level 6 is far weaker then most champions as your Ultimate Realm WarpR is a utility tool and deals no damage. Play respectfully if the enemy is stronger than you at this time.

Your goal throughout the early and mid-game is to scale. Avoid falling behind by playing safe and respectfully until you have an item or two. Once you get into the late game, you’re going to be much stronger and have an easier time playing.

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