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Assassin
Hard
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
37% AP
63% AD
Rank
14 / 48
Role
Tier
Current tier
Win Rate
50.6
%
Pick Rate
8.4
%
Ban Rate
23.1
%
Most Popular
Win Rate 51.3% based on 13 609 matches
Import this build directly into your game client:
Most Popular
Win Rate 51.3%
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51.3%Highest Win Rate
51.7%Matchup Specific
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F
Starter ItemsTime Target
@ 14 sec
Early Items
@ 5 min
Core Items
@ 22 min
Full Build
W
Q
E
Skills
Auto-attacks deal additional bonus physical damage when striking a non-structure from behind. This can critically strike.
Active: After a brief delay, Shaco blinks to the target location and becomes invisible for a few seconds. After exiting invisibility, his next auto-attack within 0.25 seconds deals bonus physical damage.
Active: summons a Jack in the Box at the target location, lasting for up to 40 seconds. The boxes arm after 2 seconds and become stealthed, during which it is invulnerable and untargetable to enemies. If any enemy comes near the box, it will trigger and fear the surrounding targets while dealing magic damage to the enemies.
Passive: Shaco's auto-attacks slow enemies for 2 seconds when this ability is off cooldown.
Active: Throws a dagger at the target enemy, slowing them for 3 seconds and dealing magic damage. The damage is increased on targets below 30% of their maximum health.
Backstab: Deals additional bonus magic damage which is increased when the target is below 30% max health.
Vanishes for 0.5 seconds and blinks to a location while creating a copy of himself that blinks in the opposing direction. This copy/clone is controllable. He can command the clone to attack a specific target as well.
When the clone dies, it deals magic damage to all enemies around it and leaves 3 mini-boxes behind which activate instantly, causing nearby enemies to flee for a second.
Try to secure every objective for your team. Thanks to your Ultimate R, you have good Dragon and Rift Herald control.
Place as many Boxes W before the first camp spawns to have the healthiest clear possible.
Use your Ultimate R to dodge CC and incoming damage. Timing it just as the CC/ damage is about to hit you will make you dodge the damage.
Juke opponents with R1 then use R2 to send your clone far away out of vision. Q then place your W near your enemy and while still stealthed break the tether with your clone to teleport it back to you, then AA before your stealth runs out. Continue to AA then E to execute.
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