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Mobalytics

Poppy · Builds

Tank

Tank

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

29 / 62

Role

Top

Tier

Current tier

B

Win Rate

50.8

%

Pick Rate

0.9

%

Ban Rate

0.3

%

Poppy Build

Top  Patch 11.4

Most Popular

Win Rate 53.9% based on 4 656 matches

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Mobalytics

Win Rate 53.9%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

53.9%
Mobalytics

Highest Win Rate

55.6%
Matchup Specific
vs Champion
Win Rate

Riven

57.6%

Camille

55.8%

Fiora

54.3%
Top Players
Player name
Win Rate
S

Seminol

33.3%
Runes
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items

Starter ItemsTime Target

Corrupting Potion
Stealth Ward

@ 14 sec

Early Items

Bami's Cinder
Boots

@ 5 min

Core Items

Sunfire Aegis
Plated Steelcaps
Thornmail

@ 22 min

Full Build

Sunfire Aegis
Plated Steelcaps
Thornmail
Randuin's Omen
Force of Nature
Dead Man's Plate
Skill order

Q

E

W

Skills

Hammer Shock
Steadfast Presence
Heroic Charge
Keeper's Verdict
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Abyssal Mask
Spirit Visage
Gargoyle Stoneplate
Frozen Heart
Sterak's Gage
Titanic Hydra
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Iron Ambassador
Iron AmbassadorP

Periodically, Poppy's next auto-attack becomes ranged where she throws her buckler at the target enemy. This deals bonus magic damage and the buckler falls near her target. If she picks the buckler, she will shield herself for 3 seconds. If the buckler happens to kill the target, it will automatically come back to Poppy and shield her.

Hammer Shock
Hammer ShockQ
Cooldown: 8 / 7 / 6 / 5 / 4 secondsCost: 35 / 40 / 45 / 50 / 55 manaRange: 430

Smashes the ground in front of her, dealing physical damage to all enemies hit. The ground becomes unstable, slowing enemies standing on it. This ground then erupts after a second, dealing physical damage equal to the initial damage.

Steadfast Presence
Steadfast PresenceW
Cooldown: 24 / 22 / 20 / 18 / 16 secondsCost: 50 manaRange: 400

Passive: Her total armor and magic resistance are both increased by 10%. This effect is doubled when she falls below 40% maximum health.

Active: Poppy gains bonus movement speed for 2 seconds and surrounds herself with a visible aura. Any enemy attempting to dash in that aura will be dealt magic damage and knocked up for 0.5 seconds. After that, the same enemy will be grounded and slowed for 2 seconds.

Heroic Charge
Heroic ChargeE
Cooldown: 14 / 13 / 12 / 11 / 10 secondsCost: 70 manaRange: 475

Tackles the target enemy, dashing to the enemy's location and dealing physical damage to them while carrying them backward.

If the target collides with terrain, she deals them the same physical damage and stuns them.

Keeper's Verdict
Keeper's VerdictR
Cooldown: 140 / 120 / 100 secondsCost: 100 manaRange: 500

Charges for up to 4 seconds, slowing herself while increasing this ability's knockback range over the duration. It can be recast at any time within the charge up duration. On recasting, Poppy will smash the ground and send a shockwave in a target direction until it collides with an enemy champion. Enemies in thee shockwave's path or hit by the hammer eruption will take physical damage and will be knocked back a massive distance towards their base.

Releasing the ability within 0.5 seconds of the activation ends the charge to instead launch the hammer upwards, dealing 50% damage and knocking up all enemies around Poppy for 0.75 seconds.

Quick tips to play Poppy

Pick up your Passive shield whenever it lands nearby. Then look to engage on to the enemy while you have it to increase your chances of coming out ahead.

Use your Ultimate Keeper's VerdictR to knock away key targets in a team fight and then collapse on the enemies who are left behind. Sometimes, you may need to knock away the frontline and in others, you’ll need to knock away the backline.

Keep a constant eye on the enemy laners positioning. If they’re close to a wall, you could look to play aggressive and go for a trade.

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