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Lee Sin · Builds

Fighter

Fighter

Severe

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

15% AP

85% AD

Top
Jungle
Mid
Bot
Support
Lee Sin stats based on the 259 471 matches

Rank

32 / 52

Role

Jungle

Tier

PlatinumPlus

Current tier

B

Win Rate

50.2

%

Pick Rate

20.8

%

Ban Rate

23.1

%

Lee Sin Build

Jungle Jungle  Patch 11.15

Most Popular

Win Rate 55.3% based on 93 670 matches

Import this build directly into your game client:

Recommended builds

Build
WR
Mobalytics

Most Popular

55.3%
Mobalytics

Highest Win Rate

55.5%

Matchup Specific

vs Champion
WR

Viego

55.7%

Diana

55.9%

Xin Zhao

53.3%

Top Players
ALL

Player name
WR
L

L O2SU

66.7%
N

NianoKid

67.5%

굵고 긴 초대남

72.2%

Lee Sin runes

Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Offense
Offense
Offense
Flex
Flex
Flex
Defense
Defense
Defense

Lee Sin spells

D

F

Lee Sin items

Starter Items

Time Target
Emberknife
Refillable Potion
Stealth Ward

@ 14 sec

Early Items

Ironspike Whip
Control Ward

@ 5 min

Core Items

Goredrinker
Plated Steelcaps
Sterak's Gage

@ 21 min

Full Build

Goredrinker
Plated Steelcaps
Sterak's Gage
Black Cleaver
Guardian Angel
Death's Dance

Lee Sin skill order

Q

W

E

Skills

Sonic Wave / Resonating Strike
Safeguard / Iron Will
Tempest / Cripple
Dragon's Rage
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Lee Sin situational items

Chempunk Chainsword
Spirit Visage
Thornmail
Ravenous Hydra
Randuin's Omen
Serpent's Fang
Lol Get Best Builds Before Every Match

Lee Sin Matchups Overview

Lee Sin General information

Lee Sin skills

Flurry
FlurryP

On using an ability, Lee Sin's neext 2 auto-attacks within 3 seconds gain bonus attack speed and returns some Energy on the first and second attacks.

Sonic Wave / Resonating Strike
Sonic Wave / Resonating StrikeQ
Cooldown: 10 / 9 / 8 / 7 / 6 secondsCost: 50 manaRange: 1100

Fires a projectile in a target direction, dealing physical damage to the first enemy hit and revealing them for 3 seconds. Lee Sin can recast this ability within the next 3 seconds if the Q hits a target.

Recast: Dashes to the marked enemy and deals physical damage to them. This damage is increased based on the target's missing health.

Safeguard / Iron Will
Safeguard / Iron WillW
Cooldown: 12 secondsCost: 50 manaRange: 700

Dashes to a target ally's location. If the ally is a champion, both Lee and the champion are granted a shield for 2 seconds. Lee sin can self-cast the ability to shield himself. On using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds at no delay.

Iron Will: For 4 seconds, Lee Sin gains bonus Life Steal and bonus Spell Vamp.

Tempest / Cripple
Tempest / CrippleE
Cooldown: 9 secondsCost: 50 manaRange: 425

Lee Sin smashes the ground, dealing magic damage to nearby enemies and revealing them for 4 seconds. If this ability hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.

Cripple: Lee Sin slows all nearby enemies marked by Tempest for 4 seconds, decaying over the duration.

Dragon's Rage
Dragon's RageR
Cooldown: 110 / 85 / 60 secondsCost: 0 manaRange: 375

Roots and kicks the enemy champion, knocking them back and dealing physical damage. Enemy champions hit by the knocked up champion, are also knocked up, and take bonus physical damage.

Lee Sin tips and tricks

Just because you hit your Sonic Wave / Resonating StrikeQ, it doesn’t mean you have to go in. Refrain from following every Sonic Wave / Resonating StrikeQ.

Try and initiate ganks with your Safeguard / Iron WillW rather than Sonic Wave / Resonating StrikeQ. If you use your Sonic Wave / Resonating StrikeQ and miss, it is going to result in a failed gank. It will also be harder for you to land your Sonic Wave / Resonating StrikeQ the further you’re away from the enemy.

Flash kick Dragon's RageR the enemy carry or squishy champion into your team. Do not kick R the enemy tank or engage champion as you’ll do more harm than good.

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