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Graves · Builds

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

5% AP

95% AD

Top
Jungle
Mid
Bot
Support
Graves stats based on the 157 939 matches

Rank

36 / 52

Role

Jungle

Tier

PlatinumPlus

Current tier

C

Win Rate

49.0

%

Pick Rate

9.5

%

Ban Rate

4.8

%

Graves Build

Jungle Jungle  Patch 11.15

Most Popular

Win Rate 55.6% based on 26 629 matches

Import this build directly into your game client:

Recommended builds

Build
WR
Mobalytics

Most Popular

55.6%
Mobalytics

Optional

54.3%

Matchup Specific

vs Champion
WR

Lee Sin

57.4%

Diana

57.0%

Kayn

54.2%

Top Players
ALL

Player name
WR
º

º iu º

71.8%
F

Ferboy CAMISA 10

59.4%
J

Johnny Diff

51.7%

Graves runes

Domination
Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Precision
Precision
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Offense
Offense
Offense
Flex
Flex
Flex
Defense
Defense
Defense

Graves spells

D

F

Graves items

Starter Items

Time Target
Emberknife
Refillable Potion
Stealth Ward

@ 14 sec

Early Items

Serrated Dirk
Control Ward
Boots

@ 5 min

Core Items

Eclipse
Plated Steelcaps
The Collector

@ 20 min

Full Build

Eclipse
Plated Steelcaps
The Collector
Lord Dominik's Regards
Infinity Edge
Serpent's Fang
0

Graves skill order

Q

E

W

Skills

End of the Line
Smoke Screen
Quickdraw
Collateral Damage
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Graves situational items

Black Cleaver
Mortal Reminder
Guardian Angel
Edge of Night
Bloodthirster
Serylda's Grudge
LOL Download Mobalytics Overlay

Graves Matchups Overview

Graves General information

Graves skills

New Destiny
New DestinyP

Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds after expending all shells or holding leftover shells for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by attacking or casting an ability.

12-Gauge: His Auto-Attacks spray 4 pellets in a cone, dealing a percentage of his AD plus a third of the damage for each subsequent pellet, capped to a maximum limit. Crits spray 6 pellets over a wider cone and deal bonus damage.

Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are knocked back.

End of the Line
End of the LineQ
Cooldown: 12 / 11 / 10 / 9 / 8 secondsCost: 60 manaRange: 925

Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

After 2 seconds, or 0.25 after hitting terrain, the round detonates, dealing physical damage to all enemies in a wide area and in a reverse wave along the initial powder trail.

Smoke Screen
Smoke ScreenW
Cooldown: 26 / 24 / 22 / 20 / 18 secondsCost: 70 / 75 / 80 / 85 / 90 manaRange: 950

Graves fires a smoke canister at the target area, dealing magic damage and slowing enemies upon impact by 50% for 0.5 seconds. The canister will then create a smokescreen in that area for 4 seconds and will apply near sight to all enemies within.

Quickdraw
QuickdrawE
Cooldown: 16 / 15 / 14 / 13 / 12 secondsCost: 40 manaRange: 425

Graves Dash dashes in the target direction, resetting his auto-attack timer and reloading one shell while gaining a stack of 'True Grit' for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.

TRUE GRIT: Graves gains bonus armor. Attacks versus non-minions will refresh the duration of True Grit.

Collateral Damage
Collateral DamageR
Cooldown: 120 / 90 / 60 secondsCost: 100 manaRange: 1000

Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also recoiling Graves in the opposite direction. After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit won't take damage from both the shell and the explosion.

Graves tips and tricks

When duelling an enemy champion, position your End of the LineQ towards a wall so it explodes quickly.

You can cancel auto-attack animations with your QuickdrawE. Never use your QuickdrawE if you have 2 auto attacks available as your QuickdrawE will reset 1 auto.

Your QuickdrawE and Ultimate Collateral DamageR can be used to chase or escape sticky situations. You can also use both of them to get over walls.

Graves Communities

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Graves featured combo

Featured combo image
Smoke Screen
W
FlashF
AA
End of the Line
Q
Quickdraw
E
AA
Collateral Damage
R
AA

You can combine W and Flash to make it much harder to dodge. AA then Q E together and finish off with AA R AA.

Hard
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