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Power Spike (Early, Mid, Late)
7 / 48
Win Rate 51.8% based on 988 matches
Import this build directly into your game client:
Win Rate 51.8%
Highest Win Rate53.9%
Starter ItemsTime Target
@ 15 sec
@ 5 min
@ 21 min
Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds after expending all shells or holding leftover shells for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by attacking or casting an ability.
12-Gauge: His Auto-Attacks spray 4 pellets in a cone, dealing a percentage of his AD plus a third of the damage for each subsequent pellet, capped to a maximum limit. Crits spray 6 pellets over a wider cone and deal bonus damage.
Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are knocked back.
Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.
After 2 seconds, or 0.25 after hitting terrain, the round detonates, dealing physical damage to all enemies in a wide area and in a reverse wave along the initial powder trail.
Graves fires a smoke canister at the target area, dealing magic damage and slowing enemies upon impact by 50% for 0.5 seconds. The canister will then create a smokescreen in that area for 4 seconds and will apply near sight to all enemies within.
Graves Dash dashes in the target direction, resetting his auto-attack timer and reloading one shell while gaining a stack of 'True Grit' for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.
TRUE GRIT: Graves gains bonus armor. Attacks versus non-minions will refresh the duration of True Grit.
Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also recoiling Graves in the opposite direction. After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit won't take damage from both the shell and the explosion.
When duelling an enemy champion, position your Q towards a wall so it explodes quickly.
You can cancel auto-attack animations with your E. Never use your E if you have 2 auto attacks available as your E will reset 1 auto.
Your E and Ultimate R can be used to chase or escape sticky situations. You can also use both of them to get over walls.
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