Graves • build

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

0% ap

100% ad

;

Jungle

Win  48.9%  Pick 6%  Ban 7.1%

Graves Phase Rush Jungle

Win 56.7% • Default build

Graves Fleet Footwork Jungle

Win 53.6% • Default build

Graves Dark Harvest Jungle

Win 55.7% • Default build

Graves Fleet Footwork Jungle

Win 53.6% • Default build

Graves Runes

Best runes for the selected Graves build:

static-perks-8200
Sorcery
static-perks-8214
static-perks-8229
static-perks-8230
static-perks-8224
static-perks-8226
static-perks-8275
static-perks-8210
static-perks-8234
static-perks-8233
static-perks-8237
static-perks-8232
static-perks-8236
static-perks-8000
Precision
static-perks-9101
static-perks-9111
static-perks-8009
static-perks-9104
static-perks-9105
static-perks-9103
static-perks-8014
static-perks-8017
static-perks-8299
static-perks-5008
static-perks-5005
static-perks-5007
static-perks-5008
static-perks-5002
static-perks-5003
static-perks-5001
static-perks-5002
static-perks-5003

Summoner Spells

static-spells-SummonerFlash
static-spells-SummonerSmite

Core Items

Starting Items

static-items-1041
static-items-2031
static-items-3364

Early Items

static-items-3715
static-items-1036
static-items-2055

Core Items

static-items-1412
static-items-3814
static-items-3111

Full Build

static-items-1412
static-items-3814
static-items-3111
static-items-3812
static-items-3071
static-items-3142

Situational Items

All

static-items-3147
static-items-3179
static-items-3156
static-items-3033
static-items-3026
static-items-3046

Items vs heavy AP team

static-items-3812
static-items-3156
static-items-3071

Items vs heavy AD team

static-items-3812
static-items-3026
static-items-3071

Graves Skill order

Q
E
W
Recommended skill order for Graves Phase Rush Jungle build:
GravesQLineSpell
GravesSmokeGrenade
GravesMove
GravesChargeShot
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Graves Best lane matchups

Skarner

+ 195.0

GD@15

Sett

+ 188.0

GD@15

Ivern

+ 156.8

GD@15

Graves Worst lane matchups

Wukong

- 328.0

GD@15

Rek'Sai

- 243.3

GD@15

Udyr

- 183.0

GD@15

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General information

Graves Abilities

Description
Cooldowns

New Destiny

GravesTrueGrit
P

Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds after expending all shells or holding leftover shells for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by attacking or casting an ability. 12-Gauge: His Auto-Attacks spray 4 pellets in a cone, dealing a percentage of his AD plus a third of the damage for each subsequent pellet, capped to a maximum limit. Crits spray 6 pellets over a wider cone and deal bonus damage. Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are knocked back.

End of the Line

GravesQLineSpell
Q

Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail. After 2 seconds, or 0.25 after hitting terrain, the round detonates, dealing physical damage to all enemies in a wide area and in a reverse wave along the initial powder trail.

Smoke Screen

GravesSmokeGrenade
W

Graves fires a smoke canister at the target area, dealing magic damage and slowing enemies upon impact by 50% for 0.5 seconds. The canister will then create a smokescreen in that area for 4 seconds and will apply near sight to all enemies within.

Quickdraw

GravesMove
E

Graves Dash dashes in the target direction, resetting his auto-attack timer and reloading one shell while gaining a stack of 'True Grit' for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit. TRUE GRIT: Graves gains bonus armor. Attacks versus non-minions will refresh the duration of True Grit.

Collateral Damage

GravesChargeShot
R

Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also recoiling Graves in the opposite direction. After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit won't take damage from both the shell and the explosion.

Basic combos

Black Screen of Death

AA
GravesSmokeGrenade
W
static-spells-SummonerFlash
F
GravesMove
E
AA

Using your W near the beginning of a combo makes it really hard to react to. Use your Flash in this combo to cancel your W animation.

End of The Line

AA
GravesQLineSpell
Q
GravesMove
E
AA

Take care when casting your Q as it can block your auto attack and it will not go through. Always auto first for extra damage.

Quick tips to play Graves

When duelling an enemy champion, position your

GravesQLineSpellQ

towards a wall so it explodes quickly.

You can cancel auto-attack animations with your

GravesMoveE

. Never use your

GravesMoveE

if you have 2 auto attacks available as your

GravesMoveE

will reset 1 auto.

Your

GravesMoveE

and Ultimate

GravesChargeShotR

can be used to chase or escape sticky situations. You can also use both of them to get over walls.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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