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Graves · Builds

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

7 / 48

Role

Jungle

Tier

Current tier

S

Win Rate

47.6

%

Pick Rate

4.9

%

Ban Rate

2.6

%

Graves Build

Jungle  Patch 11.8

Most Popular

Win Rate 51.8% based on 988 matches

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Mobalytics

Most Popular

Win Rate 51.8%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

51.8%
Mobalytics

Highest Win Rate

53.9%

Matchup Specific

vs Champion
Win Rate

Lee Sin

54.2%

Hecarim

50.4%

Kayn

50.8%

Top Players
ALL

Player name
Win Rate
Y

Yokaro

54.5%
A

Azzurro

100.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Spells

D

F

Items

Starter ItemsTime Target

Emberknife
Refillable Potion
Stealth Ward

@ 15 sec

Early Items

Noonquiver
Control Ward
Boots

@ 5 min

Core Items

Galeforce
Berserker's Greaves
The Collector

@ 21 min

Full Build

Galeforce
Berserker's Greaves
The Collector
Infinity Edge
Lord Dominik's Regards
Mortal Reminder
Skill order

E

Q

W

Skills

End of the Line
Smoke Screen
Quickdraw
Collateral Damage
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Bloodthirster
Guardian Angel
Maw of Malmortius
Phantom Dancer
Mercurial Scimitar
Edge of Night
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Matchups Overview

General information

Skills
New Destiny
New DestinyP

Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds after expending all shells or holding leftover shells for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by attacking or casting an ability.

12-Gauge: His Auto-Attacks spray 4 pellets in a cone, dealing a percentage of his AD plus a third of the damage for each subsequent pellet, capped to a maximum limit. Crits spray 6 pellets over a wider cone and deal bonus damage.

Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are knocked back.

End of the Line
End of the LineQ
Cooldown: 12 / 11 / 10 / 9 / 8 secondsCost: 60 manaRange: 925

Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail.

After 2 seconds, or 0.25 after hitting terrain, the round detonates, dealing physical damage to all enemies in a wide area and in a reverse wave along the initial powder trail.

Smoke Screen
Smoke ScreenW
Cooldown: 26 / 24 / 22 / 20 / 18 secondsCost: 70 / 75 / 80 / 85 / 90 manaRange: 950

Graves fires a smoke canister at the target area, dealing magic damage and slowing enemies upon impact by 50% for 0.5 seconds. The canister will then create a smokescreen in that area for 4 seconds and will apply near sight to all enemies within.

Quickdraw
QuickdrawE
Cooldown: 16 / 15 / 14 / 13 / 12 secondsCost: 40 manaRange: 425

Graves Dash dashes in the target direction, resetting his auto-attack timer and reloading one shell while gaining a stack of 'True Grit' for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit.

TRUE GRIT: Graves gains bonus armor. Attacks versus non-minions will refresh the duration of True Grit.

Collateral Damage
Collateral DamageR
Cooldown: 120 / 90 / 60 secondsCost: 100 manaRange: 1000

Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also recoiling Graves in the opposite direction. After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit won't take damage from both the shell and the explosion.

Quick tips to play Graves

When duelling an enemy champion, position your End of the LineQ towards a wall so it explodes quickly.

You can cancel auto-attack animations with your QuickdrawE. Never use your QuickdrawE if you have 2 auto attacks available as your QuickdrawE will reset 1 auto.

Your QuickdrawE and Ultimate Collateral DamageR can be used to chase or escape sticky situations. You can also use both of them to get over walls.

Graves Communities

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Featured combo
Featured combo image
Smoke Screen
W
FlashF
AA
End of the Line
Q
Quickdraw
E
AA
Collateral Damage
R
AA

You can combine W and Flash to make it much harder to dodge. AA then Q E together and finish off with AA R AA.

Hard
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