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Power Spike (Early, Mid, Late)
14 / 69
Win Rate 49.5% based on 772 matches
Import this build directly into your game client:
Win Rate 49.5%
Highest Win Rate52.8%
Starter ItemsTime Target
@ 16 sec
@ 4 min
@ 20 min
Damaging abilities wound enemy champions and monsters, lasting 6 seconds and stacking up to 3 times. Talon's next auto-attack against a target with 3 wound stacks will cause the target to bleed for physical damage over 2 seconds.
Dashes towards the target enemy, dealing physical damage on arrival. If cast near the target, Talon will instead stab the target and critically strike for bonus physical damage. Talon heals if this ability kills the target, and 50% of the cooldown is refunded.
Sends a volley of daggers, dealing physical damage to all enemies they pass through. These daggers fly back to Talon and deal physical damage to all enemies they pass through and slows them for a second.
Dashes over a target structure or piece of terrain. Talon can't cast this ability on the same area of terrain for a set duration.
Disperses a ring of blades, dealing physical damage to all enemies hit while becoming invisible and gaining bonus movement speed for up to 2.5 seconds. When Talon emerges, the blades converge to his location, dealing the same physical damage to all enemies they pass through. On auto-attacking an enemy, or Q'ing to one of them, the blades converge to his target instead.
Talon is one of the strongest early game champions. Look for an early first blood to get an early lead.
Flank in team fights to make it easier for you to take down squishy champions with your Ultimate R.
As Talon is an assassin, look for picks on enemies who are walking around the map alone. Ambush enemies who go to ward alone as they’re easy to kill.
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