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Jayce · Builds

Fighter

Fighter

Severe

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

44 / 62

Role

Top

Tier

Current tier

C

Win Rate

47.7

%

Pick Rate

3.6

%

Ban Rate

1.1

%

Jayce Build

Top  Patch 11.8

Most Popular

Win Rate 50.0% based on 734 matches

Import this build directly into your game client:

Mobalytics

Most Popular

Win Rate 50.0%

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Matchup Specific

vs Champion
Win Rate

Gnar

53.0%

Malphite

44.2%

Darius

49.9%

Top Players
ALL

Player name
Win Rate
ð

ðwð

66.7%
K

KmarT

100.0%
H

Hoya

100.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items

Starter ItemsTime Target

Doran's Blade
Health Potion
Stealth Ward

@ 15 sec

Early Items

Serrated Dirk

@ 5 min

Core Items

Eclipse
Ionian Boots of Lucidity
Manamune

@ 20 min

Full Build

Eclipse
Ionian Boots of Lucidity
Manamune
Serylda's Grudge
Edge of Night
Youmuu's Ghostblade
Skill order

Q

E

W

Skills

To the Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
1
Q
2
E
3
W
4
Q
5
Q
6
W
7
Q
8
W
9
Q
10
W
11
Q
12
W
13
W
14
E
15
E
16
E
17
E
18
E
Situational Items
Chempunk Chainsword
Serpent's Fang
Guardian Angel
The Collector
Maw of Malmortius
Black Cleaver
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Matchups Overview

General information

Skills
Hextech Capacitor
Hextech CapacitorP

Whenever Jayce switches between his Hammer and Cannon stance, he is ghosted and gains 40 bonus movement speed for 1.25 seconds.

To the Skies! / Shock Blast
To the Skies! / Shock BlastQ
Cooldown: 16 / 14 / 12 / 10 / 8 / 6 secondsCost: 40 manaRange: 600

Jayce leaps to the enemy's location and smashes his hammer on the ground. It deals physical damage to all enemies in the area and slows them for a couple of seconds.

Lightning Field / Hyper Charge
Lightning Field / Hyper ChargeW
Cooldown: 10 secondsCost: 40 manaRange: 285

Passive: Jayce restores mana every time he hits an enemy with an auto-attack.

Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies.

Thundering Blow / Acceleration Gate
Thundering Blow / Acceleration GateE
Cooldown: 20 / 18 / 16 / 14 / 12 / 10 secondsCost: 55 manaRange: 240

Jayce swings his hammer at a target enemy. This deals magic damage while pulling them to a location away from him in the direction of the target.

Mercury Cannon / Mercury Hammer
Mercury Cannon / Mercury HammerR
Cooldown: 6 secondsCost: 0 manaRange: 600

Jayce transforms his Hammer into a Cannon and vice versa. On enabling his cannon, he gains ranged auto-attacks and causes his next auto-attack to reduce his target's armor and magic resistance by a certain percentage for 5 seconds.

Quick tips to play Jayce

Jayce will have the range advantage in most matchups. Look to abuse your range by poking the enemy consistently before looking for the all-in.

Focus on poking the enemy down with your To the Skies! / Shock BlastQ before committing to a fight. Jayce is more of a poke champion rather than a 1v1 dueler.

Jayce is a mana hungry champion. Avoid using all of your mana in the early game trying to poke. Save enough mana for your Thundering Blow / Acceleration GateE so you can disengage if the enemy tries to fight.

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Featured combo
Featured combo image
Lightning Field / Hyper Charge
W
AA
Mercury Cannon / Mercury Hammer
R
AA
Thundering Blow / Acceleration Gate
E
AA

When close but in ranged form, W and AA, then R. Quickly AA, E and AA.

Hard
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