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Mobalytics

Jayce · Builds

Fighter

Fighter

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

44 / 62

Role

Top

Tier

Current tier

C

Win Rate

48.2

%

Pick Rate

0.9

%

Ban Rate

0.2

%

Jayce Build

Top  Patch 11.2

Most Popular

Win Rate 48.8% based on 529 matches

Import this build directly into your game client:

Mobalytics

Win Rate 48.8%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

48.8%
Mobalytics

Highest Win Rate

56.8%
Matchup Specific
vs Champion
Win Rate

Gnar

45.9%

Camille

51.5%

Malphite

51.5%
Top Players
Player name
Win Rate
h

hoqi

66.7%
A

Adiss

50.0%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items
Skill order

Q

E

W

Skills

To the Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
1
Q
2
E
3
W
4
Q
5
Q
6
W
7
Q
8
W
9
Q
10
W
11
Q
12
W
13
W
14
E
15
E
16
E
17
E
18
E
Situational Items
Serylda's Grudge
Black Cleaver
The Collector
Maw of Malmortius
Guardian Angel
Serpent's Fang
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Hextech Capacitor
Hextech CapacitorP

Whenever Jayce switches between his Hammer and Cannon stance, he is ghosted and gains 40 bonus movement speed for 1.25 seconds.

To the Skies! / Shock Blast
To the Skies! / Shock BlastQ
Cooldown: 16 / 14 / 12 / 10 / 8 / 6 secondsCost: 40 manaRange: 600

Jayce leaps to the enemy's location and smashes his hammer on the ground. It deals physical damage to all enemies in the area and slows them for a couple of seconds.

Lightning Field / Hyper Charge
Lightning Field / Hyper ChargeW
Cooldown: 10 secondsCost: 40 manaRange: 285

Passive: Jayce restores mana every time he hits an enemy with an auto-attack.

Active: Jayce surrounds himself with an electric field for 4 seconds, dealing magic damage each second to all nearby enemies.

Thundering Blow / Acceleration Gate
Thundering Blow / Acceleration GateE
Cooldown: 20 / 18 / 16 / 14 / 12 / 10 secondsCost: 55 manaRange: 240

Jayce swings his hammer at a target enemy. This deals magic damage while pulling them to a location away from him in the direction of the target.

Mercury Cannon / Mercury Hammer
Mercury Cannon / Mercury HammerR
Cooldown: 6 secondsCost: 0 manaRange: 600

Jayce transforms his Hammer into a Cannon and vice versa. On enabling his cannon, he gains ranged auto-attacks and causes his next auto-attack to reduce his target's armor and magic resistance by a certain percentage for 5 seconds.

Quick tips to play Jayce

Jayce will have the range advantage in most matchups. Look to abuse your range by poking the enemy consistently before looking for the all-in.

Focus on poking the enemy down with your To the Skies! / Shock BlastQ before committing to a fight. Jayce is more of a poke champion rather than a 1v1 dueler.

Jayce is a mana hungry champion. Avoid using all of your mana in the early game trying to poke. Save enough mana for your Thundering Blow / Acceleration GateE so you can disengage if the enemy tries to fight.

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