40 / 52
Win Rate 47.4% based on 7 363 matches
Import this build directly into your game client:
Top Players ALL
Starter ItemsTime Target
@ 16 sec
@ 5 min
@ 21 min
Rumble skill order
Rumble situational items
Rumble Matchups Overview
Rumble General information
Generates Heat (Resource Bar) each time he uses a basic ability while losing 10 Heat per second after not using any ability for 4 seconds. He gains Danger Zone at or above 50 heat, and becomes Overheated at 100 Heat.
Danger Zone: Basic abilities are enhanced.
Overheating: Rumble's abilities are disabled for 6 seconds. During this time, his auto-attacks deal bonus magic damage to non-structures while his heat decays back to zero.
Activates his flamethrower for 3 seconds, gaining 20 heat and dealing magic damage every 0.25 seconds to all enemies in a cone in front of him. This ability deals reduced damage to minions.
Danger Zone: Damage increased by 50%
Rumble Shields himself for 1.5 seconds, gaining Heat and bonus Movement Speed.
Danger Zone: All effects are increased by 50%
Passive: Periodically stocks an Electro Harpoon charge, up to a maximum of 2 charges.
Active: Shoots a harpoon, gaining heat and dealing magic damage to the first enemy hit and slowing them for 2 seconds. The slows can stack if the same target is hit by the harpoon again.
Danger Zone: Effects are increased by 50%
Deploys a barrage of rockets down the target path, landing in a line over one second and lasting for 5 seconds.
Enemies within the line of rockets take magic damage every 0.5 seconds and are slowed by 35%. The damage will persist for 1 second even after leaving the area.