Win 47.8% • Pick 0.6% • Ban 0.1%
Win 50.7% • Pick 0.5% • Ban 0.1%
Win 53.3% • Default build
Best runes for the selected Rumble build:
Items vs heavy AP team
Items vs heavy AD team
Rumble gains Heat every time he uses an ability. Above 50 Heat and his autos are enhanced, at 100 Heat he's overheated and silenced but his basic attacks deal additional damage.
Rumble shoots fire out in a cone that deals damage.
Rumble gains a shield and movement speed during the duration or until the shield is broken.
Rumble stores 2 harpoons and can shoot one out dealing magic damage to first enemy hit and slowing them. Hitting with the 2nd one enhances the slow.
Rumble throws out a barrage of rockets on the ground in a line that deals damage and slows enemies hit.
Make sure you have 2 instances of your E up before trading.
Try not to overheat when trading.
Standard team fighting combo. Never fight in a 5v5 setting without your Ultimate.
Refrain from using your
unless you need to. Using it for no reason may give the enemy laner an incentive to duel you.
You can use your
to last hit and secure minions that are far away from you. This will help you survive and pick up CS if the enemy is zoning you away from the minion wave.
Keep an eye on your heat bar. Try to avoid overheating as you will be unable to use any abilities when trading.
All this information will be available in the brand new "Guide" tab.
Find an error or want to give some feedback