12 / 74
Win Rate 54.8% based on 1 280 matches
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Highest Win Rate55.2%
Top Players ALL
Мёд по ляжкам75.0%
Starter ItemsTime Target
@ 16 sec
@ 5 min
@ 20 min
Corki skill order
Corki situational items
Corki Matchups Overview
Corki General information
Hextech Shrapnel Shells: Corki's auto-attacks deal 20% Physical damage and 80% Magic damage based on his AD value.
The Package: After 8 minutes, he can pick up his Package from either corner of his fountain. Picking it up will Ghost him and will modify his W. It will also grant him 40% bonus Movement Speed and the Package will go on Cooldown after being delivered.
Corki will launch a bomb to the designated area which will explode upon impact and will deal magic damage to enemies hit by it. The bomb will also provide vision of the area as well as any champion who is hit by it for 6 seconds.
Corki dashes to a target location while dropping bombs on his trail that leave up to 3 burning patches. These last for 2 seconds and deal magic damage every 0.25 seconds to enemies within.
Special Delivery: Dashes unstoppable to the target location quickly and will knock enemies aside while doing so. He also leaves a trail of fire for 5 seconds. The enemies hit by Corki and standing on the trail will take magic damage every 0.25 seconds, and will be slowed as well.
Corki fires bullets in a conical area in front of him for 4 seconds. This deals equal parts physical and magic damage every 0.25 seconds to all enemies hit while also shredding the target's armor and magic resistance with each tick. This effect stacks up to 8 times and lasts for 2 seconds.
Passive: Corki stocks up missiles periodically, up to a maximum of 7.
Active: Corki fires a missile in the direction of his choice that explodes upon the first enemy hit. It deals magic damage in an area around the explosion.
Every 3rd missile Corki fires deals 100% increased damage with an increased range and explosion radius.
Whenever your Package is ready, pick it up and be prepared to roam. Roam to a lane that is likely going to result in you getting a kill. Don’t force a roam if your allies are not in a position to get helped.
Do not use your W aggressively if the enemy has a CC ability up. Wait for it to be on cooldown before initiating and playing aggressively.
When using your Q and R on the minion wave to push, try to use both of them so they’ll hit the enemy champion and push the wave at the same time. This is a great use of your mana pool.
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