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Corki · Guide

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

75% AP

25% AD

Top
Jungle
Mid
Bot
Support
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Corki Strengths & Weaknesses
Strengths

Corki is really good in team fights thanks to the AOE poke from his Phosphorus BombQ and Ultimate Missile BarrageR. His Passive is also really good in team fights.

Thanks to his Passive, Corki has lots of map pressure whenever the Package is ready.

He has good wave clear thanks to his Phosphorus BombQ and Missile BarrageR. Once he has completed components for his first item, he will be able to constantly push the enemy under their Tower.

Weaknesses

Making good use of your Passive can be difficult if your allies have minimal followup or if your team is behind.

Relies heavily on mana to poke and push. Even though his Ultimate Missile BarrageR doesn’t cost a lot of mana, he can run low on mana quickly if he is constantly using his Phosphorus BombQ and Ultimate Missile BarrageR together. When he is out of mana, he isn’t a threat and neither can he use his ValkyrieW to escape.

Corki is a squishy champion. This makes it hard for him to survive the laning phases against champions with a lot of burst damage and poke.

Game plan
Early game
0 - 15 min
Corki is Weak

Whenever your Package is available, try to use it to help a side lane. It gives you extra kill pressure which can result in a kill.

When using your abilities on the minion wave, try to aim your Phosphorus BombQ and Missile BarrageR so it hits both the enemy and the minion wave at the same time.

Try to find a healthy balance between poking the enemy and using your abilities to farm with. Ideally, do both throughout the early and mid-game.

Mid game
15 - 25 min
Corki is Average

Delay a team fight for as long as possible while you poke and harass the enemy with your Phosphorus BombQ and Missile BarrageR. Once the enemy is low, you can commit to the fight.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.

Late game
25+ min
Corki is Strong

Continue to delay team fights for as long as possible while you harass and poke the enemy down with your Phosphorus BombQ and Missile BarrageR.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Think hard and fast before using your Passive and ValkyrieW towards the enemy team. In particular, do not use it aggressively if your team is not in a position to follow up and go in with you.

Power Spikes
Early game0 - 15 min

When Corki has completed his Mythic item, his wave clear and poke damage will increase heavily. He shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it.

At level 6, Corki’s wave clear increases as his Rockets Missile BarrageR can help him push the enemy into their tower. His Rockets Missile BarrageR are also a good tool to poke and push the wave simultaneously.

When Corki has his Passive, he should either look to roam and help his allies or try to use it in his lane. It deals a lot of damage and has a very large range. Avoid picking it up if you’re not going to make use out of it though.

Mid game15 - 25 min

During the mid-game, Corki will have completed multiple items. He will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game.

At level 9, Corki maxes out his Phosphorus BombQ. His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane.

At level 11, Corki can put a second point in his Ultimate Missile BarrageR. This will increase his wave clear and poke.

Late game25+ min

At level 13, Corki will max his second ability which is usually his Gatling GunE. This is a very powerful spike for Corki as it will allow him to shred through tanks in late game team fights.

At level 16, Corki will put the third and final point in his Ultimate Missile BarrageR. As teams will be grouping at this stage of the game, he will be able to poke them down a lot before initiating a fight.

Corki is very good in the late game as long as he is not behind. Try and avoid falling behind in the early game to make you an overwhelming force to be reckoned with in the late game.

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