His Passive can be really obnoxious to deal with, especially when he is hiding in a brush and moving in and out while pelting his laner with his Q and E.
He is the bane of ADC mains as his Q quite literally makes them miss their auto-attacks. This can reduce the effectiveness of the carry for a while, which gives his team some time to engage/disengage freely.
The Ultimate R can act as a substitution for vision, as well as deal a lot of damage when kept in the right spots. This is especially useful when it comes to avoiding ganks.
Very squishy and layered crowd control can get rid of him immediately. He is vulnerable when his Q is down, and can be engaged upon if his W movement speed is reduced.
His Ultimate R can easily be gotten rid of by the enemy by purchasing Control Wards. Enemy Junglers with leaps and dashes can also bypass these mushrooms by taking odd routes.
He falls off quite drastically during the late game and can only resort to split pushing. This puts his team in a disadvantageous state and causes a lot of tension to build up within the team.
0 - 15 min
Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.
Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.
Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.
15 - 25 min
Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.
Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.
Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.
Teemo's Q procurement is a massive power spike for him. The amount of poke that single ability does keeps mounting as the game goes on.
His E should allow him to dish out a lot of consistent DPS. Combined with items and his Q, it can quickly get him multiple kills in the lane.
Getting his Ultimate R is a massive power spike for him. He can now avoid ganks, set traps, and make the game extremely hard for his enemies.
His split pushing ability is powerful. He should capitalize on this to increase his overall power and impact in the game.
Getting more items will allow him to deal hefty amounts of damage in a brief period. His Q alone can half-health carries if he has a lead over them.
His ability to zone out enemies in neutral objective fights is really potent. His Ultimate R plays an influential role during this phase of the game.
His Q becomes really potent during this phase of the game. The blind, combined with the heavy burst damage, can altogether disable a squishy carry.
Proper placement of his Ultimate R can ultimately win him the game. The damage those traps do is significant during this phase of the game.
His split pushing is very powerful during this phase of the game. He should also use his W to escape any collapse attempts from the enemy team.
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