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Jarvan IV · Builds

Tank

Tank

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

24 / 48

Role

Jungle

Tier

Current tier

B

Win Rate

48.7

%

Pick Rate

2.4

%

Ban Rate

0.2

%

Jarvan IV Build

Jungle  Patch 11.8

Most Popular

Win Rate 57.1% based on 471 matches

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Mobalytics

Most Popular

Win Rate 57.1%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

57.1%

Matchup Specific

vs Champion
Win Rate

Hecarim

55.8%

Lee Sin

58.4%

Kayn

54.6%

Top Players
ALL

Player name
Win Rate
M

MasterLOOOL

100.0%
L

Loli in early20s

0.0%
C

CARPENTERCODY83

50.0%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items

Starter ItemsTime Target

Emberknife
Refillable Potion
Stealth Ward

@ 15 sec

Early Items

Ironspike Whip
Control Ward
Boots

@ 5 min

Core Items

Goredrinker
Plated Steelcaps
Sterak's Gage

@ 22 min

Full Build

Goredrinker
Plated Steelcaps
Sterak's Gage
Thornmail
Guardian Angel
Gargoyle Stoneplate
Skill order

E

Q

W

Skills

Dragon Strike
Golden Aegis
Demacian Standard
Cataclysm
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Death's Dance
Spirit Visage
Black Cleaver
Randuin's Omen
Force of Nature
Chempunk Chainsword

Matchups Overview

General information

Skills
Martial Cadence
Martial CadenceP

Jarvan's Auto-Attacks against nonstructural units deal 8% of the target's current health as physical damage. This effect cannot occur on the same target more than once every few seconds.

Dragon Strike
Dragon StrikeQ
Cooldown: 10 / 9 / 8 / 7 / 6 secondsCost: 45 / 50 / 55 / 60 / 65 manaRange: 770

Jarvan IV extends his lance in the target direction and deals physical damage to all enemies. It will also reduce their armor for 3 seconds.

If the lance connects with an E, Jarvan IV dashes to its location, knocking up nearby enemies along his path for 0.75 seconds.

Golden Aegis
Golden AegisW
Cooldown: 12 secondsCost: 30 manaRange: 625

Active: Jarvan IV slows all enemies nearby for 2 seconds while shielding himself for 5 seconds. This shield increases based on his maximum health and the number of champions hit by his W Active.

Demacian Standard
Demacian StandardE
Cooldown: 12 secondsCost: 55 manaRange: 860

Passive: Jarvan IV gains bonus attack speed.

Active: Throws a flag to the target location, dealing magic damage to all nearby enemies. The flag remains for 8 seconds, granting sight of its surrounding and providing Demacian Standard's bonus attack speed to all allies and Jarvan IV when they are near the flag.

Cataclysm
CataclysmR
Cooldown: 120 / 105 / 90 secondsCost: 100 manaRange: 650

Leaps unstoppably to an enemy champion and deals physical damage to them and all nearby enemies upon arrival. On impact, he creates a circle of impassable terrain that pulls units inside it. The terrain lasts for 3.5 seconds and grants sight of the inside and surrounding area. On recasting, Jarvan will destory the terrain created by his Ultimate.

Quick tips to play Jarvan IV

Jarvan is an early game dominant Jungler. Look to gank as frequently as possible to get yourself and your laners ahead. You can gank at level 2 once you’ve unlocked your Dragon StrikeQ and Demacian StandardE if the enemy laners are weak and your laner has a strong level 1.

Use alternative ganking routes to gank your allies. You can utilise the Blast Cone to dodge commonly placed wards or the Scuttle Crab.

Jarvan has incredibly strong Dragon and Rift Herald taking potential. Try to take them whenever they’re up to get a lead. To do so, get priority in a nearby lane and then take the objective, but make sure it’s not warded.

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Featured combo
Featured combo image
Demacian Standard
E
Dragon Strike
Q
FlashF

To knock up a distant enemy E Q instantly and before you complete it Flash onto your target.

Hard
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