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Mobalytics

Diana · Builds

Fighter

Fighter

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

75% AP

25% AD

Top
Jungle
Mid
Bot
Support

Rank

12 / 71

Role

Mid

Tier

Current tier

A

Win Rate

52.1

%

Pick Rate

3.0

%

Ban Rate

1.8

%

Diana Build

Mid  Patch 11.1

Most Popular

Win Rate 59.2% based on 8 388 matches

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Mobalytics

Win Rate 59.2%

Recommended builds
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Matchup Specific
vs Champion
Win Rate

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53.7%

Katarina

60.0%

Anivia

56.2%
Top Players
Player name
Win Rate
K

Kamus

68.4%
B

BlazeD

37.5%
u

unexpected

37.5%
Runes
Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Spells

D

F

Items
Skill order

Q

W

E

Skills

Crescent Strike
Pale Cascade
Lunar Rush
Moonfall
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Situational Items
Void Staff
Mejai's Soulstealer
Nashor's Tooth
Banshee's Veil
Demonic Embrace
Lich Bane
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Moonsilver Blade
Moonsilver BladeP

Diana permanently gains bonus attack speed. After casting an ability, this bonus is tripled for 3 seconds.

Diana's auto-attacks grant a stack for 3.5 seconds. After gaining 2 stacks, the next attack will cleave the nearby enemies and deal magic damage. This will consume all the stacks.

Crescent Strike
Crescent StrikeQ
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 secondsCost: 50 manaRange: 900

Diana launches a blot of lunar energy in an arc that explodes at the target location. This deals magic damage to the enemies hit and afflicts them with Moonlight for 3 seconds, revealing them for the duration.

Pale Cascade
Pale CascadeW
Cooldown: 15 / 13.5 / 12 / 10.5 / 9 secondsCost: 40 / 45 / 50 / 55 / 60 manaRange: 800

Diana shields herself for up to 5 seconds and creates three spheres that rotate around her for the duration. These spheres deal damage if they hit an enemy champion or unit. If all three spheres detonate, the W shield is reapplied and it stacks with the original shield.

Lunar Rush
Lunar RushE
Cooldown: 22 / 20 / 18 / 16 / 14 secondsCost: 40 / 45 / 50 / 55 / 60 manaRange: 825

Diana dashes to an enemy, dealing magic damage to the target and consuming Moonlight from all enemies. If Diana dashes to a target afflicted with Moonlight, the E Cooldown is reset.

Moonfall
MoonfallR
Cooldown: 100 / 90 / 80 secondsCost: 100 manaRange: 475

Draws in all enemies around her, revealing and slowing them in the process. If a Champion is drawn in, Diana calls down a beam of moonlight after 1 second, dealing magic damage in an area around her. This damage is increased for each champion pulled in by the initial pull.

Quick tips to play Diana

Limit your Lunar RushE use unless the enemy is afflicted with Moonlight so you can get the reset on your Lunar RushE and escape or commit to the trade.

When using your Crescent StrikeQ on the minion wave to push, try to aim it so it will go through the enemy champion and hit the wave too. This will result in you pushing the lane and poking the enemy at the same time.

Your Pale CascadeW is a low-cost ability that provides a shield. Use it to protect yourself against high amounts of incoming damage.

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