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Diana · Builds

Fighter

Fighter

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

75% AP

25% AD

Top
Jungle
Mid
Bot
Support
Diana stats

Rank

40 / 48

Role

Jungle

Tier

Current tier

C

Win Rate

51.3

%

Pick Rate

7.0

%

Ban Rate

5.8

%

Diana Build

Jungle  Patch 11.8

Most Popular

Win Rate 52.4% based on 1 108 matches

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Mobalytics

Most Popular

Win Rate 52.4%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

52.4%
Mobalytics

Highest Win Rate

55.0%

Top Players
ALL

Player name
Win Rate
i

i love sumi

50.0%
i

i love sumi

0.0%
C

Capivara Nórdica

0.0%

Diana runes

Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter

Diana spells

D

F

Diana items

Starter Items

Time Target

Emberknife
Refillable Potion
Stealth Ward

@ 14 sec

Early Items

Hextech Alternator
Boots
Control Ward

@ 6 min

Core Items

Night Harvester
Sorcerer's Shoes
Nashor's Tooth

@ 20 min

Full Build

Night Harvester
Sorcerer's Shoes
Nashor's Tooth
Zhonya's Hourglass
Morellonomicon
Rabadon's Deathcap

Diana skill order

W

Q

E

Skills

Crescent Strike
Pale Cascade
Lunar Rush
Moonfall
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Diana situational items

Lich Bane
Void Staff
Mejai's Soulstealer
Banshee's Veil
Demonic Embrace
Horizon Focus
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Diana Matchups Overview

Diana General information

Diana skills

Moonsilver Blade
Moonsilver BladeP

Diana permanently gains bonus attack speed. After casting an ability, this bonus is tripled for 3 seconds.

Diana's auto-attacks grant a stack for 3.5 seconds. After gaining 2 stacks, the next attack will cleave the nearby enemies and deal magic damage. This will consume all the stacks.

Crescent Strike
Crescent StrikeQ
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 secondsCost: 50 manaRange: 900

Diana launches a blot of lunar energy in an arc that explodes at the target location. This deals magic damage to the enemies hit and afflicts them with Moonlight for 3 seconds, revealing them for the duration.

Pale Cascade
Pale CascadeW
Cooldown: 15 / 13.5 / 12 / 10.5 / 9 secondsCost: 40 / 45 / 50 / 55 / 60 manaRange: 800

Diana shields herself for up to 5 seconds and creates three spheres that rotate around her for the duration. These spheres deal damage if they hit an enemy champion or unit. If all three spheres detonate, the W shield is reapplied and it stacks with the original shield.

Lunar Rush
Lunar RushE
Cooldown: 22 / 20 / 18 / 16 / 14 secondsCost: 40 / 45 / 50 / 55 / 60 manaRange: 825

Diana dashes to an enemy, dealing magic damage to the target and consuming Moonlight from all enemies. If Diana dashes to a target afflicted with Moonlight, the E Cooldown is reset.

Moonfall
MoonfallR
Cooldown: 100 / 90 / 80 secondsCost: 100 manaRange: 475

Draws in all enemies around her, revealing and slowing them in the process. If a Champion is drawn in, Diana calls down a beam of moonlight after 1 second, dealing magic damage in an area around her. This damage is increased for each champion pulled in by the initial pull.

Diana tips and tricks

Limit your Lunar RushE use unless the enemy is afflicted with Moonlight so you can get the reset on your Lunar RushE and escape or commit to the trade.

Use your Pale CascadeW at the start of each camp to block some of the incoming damage and to protect your health bar.

When ganking, throw your Crescent StrikeQ in the approximate location of where you think the enemy is going to walk too. This will allow you to get the Lunar RushE reset.

Diana Communities

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Diana featured combo

Featured combo image
Pale Cascade
W
Lunar Rush
E
Moonfall
R
Crescent Strike
Q
AA

To quickly use your spell rotation and mop up a kill W and instantly E. While in mid air cast R so that it finishes its cast as you arrive, then quickly Q AA.

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