Mobalytics

Diana • build

champion classes fighter

Fighter

Easy difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

75% ap

25% ad

;

Middle

Win  51.2%  Pick 3.1%  Ban 2.6%

Jungle

Win  48.7%  Pick 0.3%  Ban 2.6%

Jungle

Win  48.7%  Pick 0.3%  Ban 2.6%

Top

Win  52.2%  Pick 0.1%  Ban 2.6%

Diana Protobelt Mid

Win 57.8% • Default build

Diana Protobelt Mid

Win 57.8% • Default build

Diana RoA Mid

Win 55.2% • Default build

Diana Runes

Best runes for the selected Diana build:

Precision
Domination

Summoner Spells

Core Items

Starting Items

Doran's Ring
Health Potion2
Warding Totem (Trinket)

Early Items

Hextech Revolver

Core Items

Hextech Protobelt-01
Nashor's Tooth
Sorcerer's Shoes

Full Build

Hextech Protobelt-01
Nashor's Tooth
Sorcerer's Shoes
Zhonya's Hourglass
Rabadon's Deathcap
Morellonomicon

Situational Items

All

Void Staff
Liandry's Torment
Banshee's Veil
Lich Bane
Nashor's Tooth
Spellbinder

Items vs heavy AP team

Rabadon's Deathcap
Zhonya's Hourglass
Morellonomicon

Items vs heavy AD team

Zhonya's Hourglass
Rabadon's Deathcap
Morellonomicon

Diana Skill order

Q
W
E
Recommended skill order for Diana Protobelt Mid build:
DianaQ
DianaOrbs
DianaTeleport
DianaR
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Diana Best lane matchups

Veigar

+ 331.1

GD@15

Kassadin

+ 251.0

GD@15

Malzahar

+ 232.8

GD@15

Diana Worst lane matchups

Azir

- 113.6

GD@15

Irelia

- 82.9

GD@15

Ziggs

- 60.6

GD@15

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General information

Diana Abilities

Description
Cooldowns

Moonsilver Blade

Diana_Passive_LunarBlade
P

Diana permanently gains bonus attack speed. After casting an ability, this bonus is tripled for 3 seconds. Diana's auto-attacks grant a stack for 3.5 seconds. After gaining 2 stacks, the next attack will cleave the nearby enemies and deal magic damage. This will consume all the stacks.

Crescent Strike

DianaQ
Q

Diana launches a blot of lunar energy in an arc that explodes at the target location. This deals magic damage to the enemies hit and afflicts them with Moonlight for 3 seconds, revealing them for the duration.

Pale Cascade

DianaOrbs
W

Diana shields herself for up to 5 seconds and creates three spheres that rotate around her for the duration. These spheres deal damage if they hit an enemy champion or unit. If all three spheres detonate, the W shield is reapplied and it stacks with the original shield.

Lunar Rush

DianaTeleport
E

Diana dashes to an enemy, dealing magic damage to the target and consuming Moonlight from all enemies. If Diana dashes to a target afflicted with Moonlight, the E Cooldown is reset.

Moonfall

DianaR
R

Draws in all enemies around her, revealing and slowing them in the process. If a Champion is drawn in, Diana calls down a beam of moonlight after 1 second, dealing magic damage in an area around her. This damage is increased for each champion pulled in by the initial pull.

Basic combos

Basic Wave Clearing Combo

DianaQ
Q
DianaOrbs
W
AA

Basic wave clear combo.

Basic Poke Combo 2

eAA
DianaQ
Q
DianaTeleport
E
DianaOrbs
W

Basic trading combo. Go in when you have an empowered auto attack ready.

Basic All-In Combo

eAA
DianaQ
Q
DianaTeleport
E
DianaOrbs
W
AA
DianaR
R

Make sure you land your Q to get the reset on your E.

Quick tips to play Diana

Limit your Lunar RushE use unless the enemy is afflicted with Moonlight so you can get the reset on your Lunar RushE and escape or commit to the trade.
When using your Crescent StrikeQ on the minion wave to push, try to aim it so it will go through the enemy champion and hit the wave too. This will result in you pushing the lane and poking the enemy at the same time.
Your Pale CascadeW is a low-cost ability that provides a shield. Use it to protect yourself against high amounts of incoming damage.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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