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Marksman
Hard
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
31 / 48
Role
Tier
Current tier
Win Rate
49.2
%
Pick Rate
2.7
%
Ban Rate
0.8
%
Most Popular
Win Rate 58.0% based on 224 matches
Import this build directly into your game client:
Most Popular
Win Rate 58.0%
Most Popular
58.0%Lee Sin
55.4%Hecarim
54.0%Kayn
53.4%Maeglin Elanesê
100.0%순진하고 순진한
50.0%K1ndey
66.7%D
F
@ 15 sec
@ 5 min
@ 21 min
W
Q
E
Skills
Passive: Lamb and Wolf mark targets to hunt. Getting a kill on such targets will empower Kindred's abilities and give Lamb bonus range on her attacks.
Lamb can select a target of her choice while Wolf will periodically mark camps in the Jungle. The mark will be visible to every champion on the map.
Dashes in a target direction, gaining bonus attack speed for 4 seconds and firing three arrows to nearby visible targets. Each arrow deals physical damage. Using this ability in the active zone of your W will reduce this abilities cooldown to a fixed amount.
Passive: Kindred gains stacks on moving upto a 100 of them. At full stacks, the next auto-attack will heal Kindred for an amount based on missing health.
Active: Creates a zone around a designated location and separates from Lamb. Wolf will automatically attack enemies within this zone, prioritizing Lamb's attack target.
Marks the target enemy for 4 seconds and slows them by 50% for a second. If Lamb manages to attack the marked target 2 times, the 3rd attack directs wolf to pounce on them, dealing bonus physical damage. Wolf's pounce will critically strike.
Creates a zone on the ground under herself for 4 seconds. All units in this zone cannot be killed nor healed if they reach a certain health threshold.
Once the effect ends, all units are healed immediately.
Despite marks being super important, do not tunnel vision on them where you put yourself in bad situations to get them.
Kindred can solo objectives pretty easily. Make sure you have priority in nearby lanes before attempting to take it alone.
It’s better to use your Ultimate R preemptively rather than not at all. Use it just before you or your allies are at threat of dying.
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Hard
Easy
Severe
Hard