Mobalytics

Kindred • build

champion classes marksman

Marksman

Hard difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

0% ap

100% ad

;

Jungle

Win  49.3%  Pick 6.1%  Ban 1%

Kindred PTA Jungle

Win 56.7% • Default build

Kindred Black Cleaver 2nd Jungle

Win 47.5% • Default build

Kindred Conqueror Jungle

Win 54.7% • Default build

Kindred Hurricane 2nd Jungle

Win 54% • Default build

Kindred BotRK 2nd Jungle

Win 50.7% • Default build

Kindred Black Cleaver 2nd Jungle

Win 47.5% • Default build

Kindred Runes

Best runes for the selected Kindred build:

Precision
Domination

Summoner Spells

Core Items

Starting Items

Hunter's Machete
Refillable Potion
Oracle Lens

Early Items

Skirmisher's Sabre
Control Ward

Core Items

Enchantment: Warrior
Stormrazor
Berserker's Greaves

Full Build

Enchantment: Warrior
Stormrazor
Berserker's Greaves
Infinity Edge
Rapid Firecannon
Runaan's Hurricane

Situational Items

All

Phantom Dancer
Mortal Reminder
Guardian Angel
Black Cleaver
Maw of Malmortius
Blade of the Ruined King

Items vs heavy AP team

Infinity Edge
Maw of Malmortius
Rapid Firecannon

Items vs heavy AD team

Infinity Edge
Guardian Angel
Rapid Firecannon

Kindred Skill order

Q
W
E
Recommended skill order for Kindred PTA Jungle build:
KindredQ
KindredW
KindredEWrapper
KindredR
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Kindred Best lane matchups

Master Yi

+ 244.7

GD@15

Zac

+ 227.4

GD@15

Lillia

+ 202.7

GD@15

Kindred Worst lane matchups

Warwick

- 368.2

GD@15

Nidalee

- 244.1

GD@15

Lee Sin

- 224.6

GD@15

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General information

Kindred Abilities

Description
Cooldowns

Mark of the Kindred

Kindred_Passive
P

Passive: Lamb and Wolf mark targets to hunt. Getting a kill on such targets will empower Kindred's abilities and give Lamb bonus range on her attacks. Lamb can select a target of her choice while Wolf will periodically mark camps in the Jungle. The mark will be visible to every champion on the map.

Dance of Arrows

KindredQ
Q

Dashes in a target direction, gaining bonus attack speed for 4 seconds and firing three arrows to nearby visible targets. Each arrow deals physical damage. Using this ability in the active zone of your W will reduce this abilities cooldown to a fixed amount.

Wolf's Frenzy

KindredW
W

Passive: Kindred gains stacks on moving upto a 100 of them. At full stacks, the next auto-attack will heal Kindred for an amount based on missing health. Active: Creates a zone around a designated location and separates from Lamb. Wolf will automatically attack enemies within this zone, prioritizing Lamb's attack target.

Mounting Dread

KindredEWrapper
E

Marks the target enemy for 4 seconds and slows them by 50% for a second. If Lamb manages to attack the marked target 2 times, the 3rd attack directs wolf to pounce on them, dealing bonus physical damage. Wolf's pounce will critically strike.

Lamb's Respite

KindredR
R

Creates a zone on the ground under herself for 4 seconds. All units in this zone cannot be killed nor healed if they reach a certain health threshold. One the effect ends, all units are healed immediately.

Basic combos

Standard Engage

KindredQ
Q
KindredW
W
KindredEWrapper
E
AA
KindredQ
Q
AA

Use Q to close the gap for E and then finish the enemy off.

Quick tips to play Kindred

Despite marks being super important, do not tunnel vision on them where you put yourself in bad situations to get them.
Kindred can solo objectives pretty easily. Make sure you have priority in nearby lanes before attempting to take it alone.
It’s better to use your Ultimate Lamb's RespiteR preemptively rather than not at all. Use it just before you or your allies are at threat of dying.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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