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Mobalytics

Kindred · Builds

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

31 / 48

Role

Jungle

Tier

Current tier

B

Win Rate

46.3

%

Pick Rate

1.6

%

Ban Rate

0.4

%

Kindred Build

Jungle  Patch 11.2

Most Popular

Win Rate 53.9% based on 609 matches

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Mobalytics

Win Rate 53.9%

Recommended builds
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Highest Win Rate

55.0%
Matchup Specific
vs Champion
Win Rate

Kayn

48.0%

Graves

60.0%

Hecarim

38.1%
Top Players
Player name
Win Rate
X

XoYnUzi

100.0%
r

roulette

33.3%
P

Pusi Puu

0.0%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items
Skill order

W

Q

E

Skills

Dance of Arrows
Wolf's Frenzy
Mounting Dread
Lamb's Respite
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Situational Items
Stormrazor
Runaan's Hurricane
Guardian Angel
Bloodthirster
Mercurial Scimitar
Lord Dominik's Regards
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Mark of the Kindred
Mark of the KindredP

Passive: Lamb and Wolf mark targets to hunt. Getting a kill on such targets will empower Kindred's abilities and give Lamb bonus range on her attacks.

Lamb can select a target of her choice while Wolf will periodically mark camps in the Jungle. The mark will be visible to every champion on the map.

Dance of Arrows
Dance of ArrowsQ
Cooldown: 9 secondsCost: 35 manaRange: 340

Dashes in a target direction, gaining bonus attack speed for 4 seconds and firing three arrows to nearby visible targets. Each arrow deals physical damage. Using this ability in the active zone of your W will reduce this abilities cooldown to a fixed amount.

Wolf's Frenzy
Wolf's FrenzyW
Cooldown: 18 / 17 / 16 / 15 / 14 secondsCost: 40 manaRange: 560

Passive: Kindred gains stacks on moving upto a 100 of them. At full stacks, the next auto-attack will heal Kindred for an amount based on missing health.

Active: Creates a zone around a designated location and separates from Lamb. Wolf will automatically attack enemies within this zone, prioritizing Lamb's attack target.

Mounting Dread
Mounting DreadE
Cooldown: 16 / 15 / 14 / 13 / 12 secondsCost: 0 manaRange: 500

Marks the target enemy for 4 seconds and slows them by 50% for a second. If Lamb manages to attack the marked target 2 times, the 3rd attack directs wolf to pounce on them, dealing bonus physical damage. Wolf's pounce will critically strike.

Lamb's Respite
Lamb's RespiteR
Cooldown: 180 / 150 / 120 secondsCost: 0 manaRange: 500

Creates a zone on the ground under herself for 4 seconds. All units in this zone cannot be killed nor healed if they reach a certain health threshold.

One the effect ends, all units are healed immediately.

Quick tips to play Kindred

Despite marks being super important, do not tunnel vision on them where you put yourself in bad situations to get them.

Kindred can solo objectives pretty easily. Make sure you have priority in nearby lanes before attempting to take it alone.

It’s better to use your Ultimate Lamb's RespiteR preemptively rather than not at all. Use it just before you or your allies are at threat of dying.

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