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Jhin · Builds

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support
Jhin stats

Rank

1 / 28

Role

Bot

Tier

Current tier

S

Win Rate

52.4

%

Pick Rate

15.6

%

Ban Rate

2.8

%

Jhin Build

Bot  Patch 11.8

Most Popular

Win Rate 55.1% based on 3 834 matches

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Mobalytics

Most Popular

Win Rate 55.1%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

55.1%
Mobalytics

Highest Win Rate

55.8%

Matchup Specific

vs Champion
Win Rate

Kai'Sa

55.4%

Jinx

53.5%

Ezreal

55.6%

Top Players
ALL

Player name
Win Rate
C

CHAOTICSOULJAH

25.0%
G

GPS Yhorm

0.0%
j

jonny lek daora

33.3%

Jhin runes

Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Precision
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Jhin spells

D

F

Jhin items

Starter Items

Time Target

Doran's Blade
Health Potion
Stealth Ward

@ 14 sec

Early Items

Noonquiver
Boots

@ 5 min

Core Items

Galeforce
Boots of Swiftness
The Collector

@ 21 min

Full Build

Galeforce
Boots of Swiftness
The Collector
Rapid Firecannon
Infinity Edge
Lord Dominik's Regards

Jhin skill order

Q

W

E

Skills

Dancing Grenade
Deadly Flourish
Captive Audience
Curtain Call
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Jhin situational items

Mortal Reminder
Guardian Angel
Mercurial Scimitar
Bloodthirster
Stormrazor
Serpent's Fang

Jhin Matchups Overview

Jhin General information

Jhin skills

Whisper
WhisperP

Jhin's Auto-attacks have an ammunition mechanic. Once he expends four rounds, he will reload over 2.5 seconds. The reload can be interrupted if you declare an attack or cast an ability.

Jhin's 4th round will critically strike and is unstoppable. It deals bonus damage based on the target's missing health.

Jhin also gets his attack speed converted to bonus attack damage and critical strikes grant Jhin movement speed based on his attack speed.

Dancing Grenade
Dancing GrenadeQ
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 secondsCost: 40 / 45 / 50 / 55 / 60 manaRange: 550

Launches a grenade at a target enemy, dealing physical damage. The canister can bounce up to 4 times (3 times after the first bounce) and will gain bonus damage per bounce if it kills a unit on each bounce.

Deadly Flourish
Deadly FlourishW
Cooldown: 12 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 3000

Passive: Enemy champions who cross over an E or are damaged by him or his allied champions are marked for 4 seconds.

Active: Jhin fires a narrow but long shot in the target direction that deals physical damage in a line until it collides with an enemy. Striking a marked target, roots them, and gives Jhin his Passive movement speed.

Captive Audience
Captive AudienceE
Cooldown: 2 secondsCost: 30 / 35 / 40 / 45 / 50 manaRange: 750

Passive: Jhin summons a Lotus Trap under every enemy champion he kills. He also stacks Lotus Trap charges, up to a maximum of 2.

Active: Places a Lotus Trap at the target location which stealths and then arms after a second. It can last up to 180 seconds and grants a small area of vision around it. It will detonate if any champion walks on it while simultaneously marking them with your W Passive.

Curtain Call
Curtain CallR
Cooldown: 120 / 105 / 90 secondsCost: 100 manaRange: 25000

Jhin channels and reveals himself for a total of 10 seconds. He gains massive range and can cast his Curtain Call up to 4 times with a 1-second cooldown between casts.

Every cast will make Jhin fire a round in the target direction that grants sight around the round's trajectory for 0.5 seconds and deals physical damage (which is increased based on missing health). The rounds slow them by 80% as well. The fourth shot will critically strike to deal bonus physical damage.

Jhin tips and tricks

Keep a constant eye on how much ammo you have left when trying to fight. Do not commit to an extended trade when you have little to no ammo as you’ll be left reloading in the fight.

Try and consume your 4th shot on an enemy champion as the fourth shot deals tons of damage.

When casting your Ultimate Curtain CallR, make sure you’re in a safe position where the enemy cannot CC you or kill you while you’re standing still.

Jhin Communities

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Jhin featured combo

Featured combo image
AA
Captive Audience
E
Dancing Grenade
Q
Deadly Flourish
W
FlashF
Curtain Call
R
Curtain Call
R
Curtain Call
R
Curtain Call
R
Curtain Call
R

To duel opponents AA and instantly E Q W. Mid cast of W Flash backwards and quickly use your R.

Severe
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