See how pro players and one-trick ponies build your favorite champions with our new Pro Builds feature!
Marksman
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
5 / 28
Role
Tier
Current tier
Win Rate
47.1
%
Pick Rate
12.3
%
Ban Rate
5.6
%
Most Popular
Win Rate 50.6% based on 1 125 matches
Import this build directly into your game client:
Most Popular
Win Rate 50.6%
Recommended builds
Most Popular
50.6%Optional
46.5%Matchup Specific
Jinx
49.3%Kai'Sa
51.6%Ezreal
53.3%Puki style
100.0%i scared you sry
66.7%KakarotoMaroto
100.0%D
F
Starter ItemsTime Target
@ 13 sec
Early Items
@ 5 min
Core Items
@ 21 min
Full Build
Q
W
E
Skills
Passive: Caitlyn's Auto-Attacks generate a stack of Headshot on-attack. This is doubled when attacking from a brush. At 6 stacks, the next Auto-Attack will deal bonus physical damage.
This Passive also applies to any unit that is hit by Caitlyn's W or E.
Fires a projectile in a direction of choice which deals physical damage to the enemies. The first enemy hit will take the highest damage possible while subsequent targets will take 60% damage instead. Enemies will take full damage from this ability if they walk over a W and reveal themselves.
Passive: Caitlyn periodically stores a W charge, up to a maximum amount.
Active: Caitlyn sets a visible trap at a location which will CC anyone who walks over it. It will allow Caitlyn to proc her Passive on the target as well as the full damage from her Q. Each trap has a brief armature time of 1 second.
Caitlyn fires a net which also knocks her back 400 units in the opposite direction due to the recoil. It deals some damage to the first enemy hit and slows them by 50% for a second.
Caitlyn targets a single enemy champion and locks onto them. After a channel of 1 second, she fires a homing bullet towards the target that deals physical damage to the first champion it hits. This ability can be intercepted by the target's allies.
You have a high auto-attack range. Whenever you can, make sure you abuse it and auto-attack the enemy whenever they try to secure a minion.
When pushing and sieging a tower, make sure you place your Traps W behind the tower to zone the enemy. If they step in one, then you can go for a favourable trade.
Save your 90 Caliber Net E to use as an escape tool in case the enemy tries to trade, or the enemy Jungler ganks your lane. Make sure you save enough mana to use this ability in case of an emergency too.
Find an error or
want to give some feedback
Severe
Easy
Hard
Hard
Easy