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Caitlyn · Guide

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

10% AP

90% AD

Top
Jungle
Mid
Bot
Support
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Caitlyn Strengths & Weaknesses
Strengths

Caitlyn has lots of range and early poke. She can get an early lead purely by constantly pushing the minion wave and getting tower plates.

Caitlyn’s early game is really good and if she’s able to get a lead, it will be hard for the enemy ADC to catch up to her.

Her Ultimate Ace in the HoleR is really good at executing enemies if they’re alone and low. It can be difficult to use in some scenarios though, but if the enemy is low, it should result in an easy kill.

Weaknesses

Extremely vulnerable once her 90 Caliber NetE is on cooldown. It is her main defensive tool, which if used offensively, can allow the enemy team to all-in her and kill her (if she is too pushed up).

If a Caitlyn can’t use her Yordle Snap TrapW in a proper way, she can’t really be too effective in the laning phase. It takes some time to get used to placing the Yordle Snap TrapW traps, especially against enemies who have a form of a dash or blink in their kit.

She falls off massively during the mid-game as she is extremely reliant on critical strike chance to be able to dish out a lot of damage. Her counterparts can deal a lot of damage and have a lot of utility at this point due to their kits, which puts Caitlyn in quite a weak spot.

Game plan
Early game
0 - 15 min
Caitlyn is Strong

Use your early game advantage to push the wave consistently and get tower plates and extra gold. Use your Piltover PeacemakerQ so it fast pushes the wave and hits the enemy at the same time.

After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower. This will open up the map and increase your chances of winning.

Consume your Headshot Passive on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy.

Mid game
15 - 25 min
Caitlyn is Weak

Move to the mid-lane once you’ve destroyed the first tower in your lane to open up the map.

In team fights, kite backwards when necessary. Even though Caitlyn is strong, she cannot tank a lot of damage. Kite backwards to increase your chances of surviving. Reserve your 90 Caliber NetE purely as an escape tool if the enemy has strong all-in.

Even though your Support will often run away to ward, make sure you stick with them as much as possible. If you’re alone, the enemy may try to set up an ambush and take you down. Avoid walking through unwarded parts of the map during the mid-game.

Late game
25+ min
Caitlyn is Strong

In the late stages of the game, make sure you stick with your team at all times. Do not get caught out alone as it may cost you the game. Stay safe and stay with your allies.

Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. Use your 90 Caliber NetE to gain distance from the enemy frontline. If you walk too far forward, the enemy will focus you and take you down.

Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.

Power Spikes
Early game0 - 15 min

Once Caitlyn has a few points in her Piltover PeacemakerQ, she can constantly keep the enemy pushed into her tower as her Piltover PeacemakerQ offers her a lot of wave clear. When paired with a poke Support, the enemy should never be able to leave their tower. This will result in a huge gold lead too, due to the tower plates.

After Cait’s first back, she will pick up her first component item. This will increase her poke and trading potential in lane. It will also make her a huge threat if she has a better first item than the enemy ADC.

Caitlyn’s level 6 is pretty good, but she doesn’t have a combat Ultimate Ace in the HoleR. This means she can’t use her Ultimate Ace in the HoleR during a skirmish. However, it is an execute and can be used when she is in a safe position and not in immediate danger.

Mid game15 - 25 min

Caitlyn would’ve completed multiple items during the mid-stage of the game. This is good for her as her damage output will be quite high. However, while she does a lot of damage, her survivability in the mid-game is incredibly poor.

At level 9, Caitlyn will max her Piltover PeacemakerQ. She should be able to clear waves pretty quickly at this stage in the game thanks to the damage it provides and the items she will have at this stage of the game. She should be good at taking down early towers.

At level 11, Caitlyn’s Ultimate Ace in the HoleR will come in handy as she can execute higher health targets. However, her Ultimate Ace in the HoleR leaves her incredibly vulnerable which means she cannot use it in the middle of a battle like other ADC’s.

Late game25+ min

Caitlyn is a great late-game champion. As long as you can kite on her, you will be incredibly potent in late game team fights.

At level 16, Cait will put the third and final point in her Ultimate Ace in the HoleR. This is a good spike for her as she can use it to finish off higher health targets. But, just like in the mid-game, she cannot use it during a team fight which is one of her many downfalls.

In the late game, Cait would’ve reached 100% crit strike. She will be able to dish out a lot of damage in team fights and she will be able to take down tanks easier than ever. Just make sure you’re positioning correctly so they don’t take you down and you’re good to go.

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