The slow on her W can allow her to get kills quite easily. She will need to whittle her target down before that, or she can rely on a gank or her Support.
Her E tower damage allows her to procure plates and destroy towers with ease. This will put her ahead in the lane, as well as get rapid objectives if she is left unchecked.
Her self peeling ability is quite strong and she can get out of sticky situations with both her W and Ultimate R. This arguably makes her one of the safest carries in the game.
Improper or reckless usage of her W can immediately get her killed due to how squishy she is. The enemy can try to move away from her to prevent her from getting her fully charged E off, which won’t reset her W to facilitate an escape.
Her E without her Q is quite ineffective during the early game as she won’t have any form of external attack speed on her. If she uses it carelessly, the enemy can look for an engage on her.
She is quite useless if she happens to fall behind during the early game. She is reliant on items and without them, the game might as well be a 5 v 4 due to how ineffective she will be in the game.
0 - 15 min
Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.
After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.
Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.
15 - 25 min
Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.
Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.
Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.
Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.
Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.
Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.
Her early game aggression is relatively high when paired with a heavy CC or aggressive Support. It will allow her to take over the game early on with ease.
Level six is a massive power spike. It allows her to use the ability as a finishing move if she can get the enemy low enough with her E. It can also be used defensively in some instances.
The first item component will help Tristana win fights easily. Her damage will be amplified by quite a decent amount.
Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC.
Another point in her Ultimate R will allow her to deal more damage and bolster the finishing move. It will be on a low cooldown which means that she can use it quite frequently.
This stage of the game is make or break for Trist. She can be strong, but if she isn't ahead, she will be icnredibly weak.
She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal.
A fully maxed out Ultimate R will allow Tristana to take over the game very quickly. The ability will be on a short cooldown which enables her to use it both aggressively and defensively when she wants to.
All her abilities will be maxed out by now, which means that she will be able to use her W to reposition herself frequently and deal massive amounts of damage to her enemies simultaneously.
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