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Jinx · Guide




Power Spike (Early, Mid, Late)


Damage Type

0% AP

100% AD

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Jinx Strengths & Weaknesses

The CC extension on her kit with her Zap!W and Flame Chompers!E is very strong and can allow her Support’s play to be really successful. This is especially true if she is paired with some hard CC Support.

She can quite easily affect team fights from a long-range with her Ultimate Super Mega Death Rocket!R, especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health.

Her Passive can turn the tide of a fight when she manages to activate it. The increased stats help her kite as well as do a lot more damage in a very short duration.


Has no form of mobility and can easily be all-in’d once her Flame Chompers!E is down. Any kill against her sets her back by miles as she is a heavy scaling ADC, and needs to farm safely.

Atrocious early game as she does no damage during that stage and is very vulnerable to all-ins. She can easily be zoned out of CS, which is not a good thing for her as she needs her core items to be useful.

Her effectiveness will decrease if she runs out of mana in the lane. This is due to how her Switcheroo!Q rockets work. It will take away her long-range CS ability, which will allow the enemy to zone her off easily.

Game plan
Early game
0 - 15 min
Jinx is Weak

Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Jinx is Average

Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

Late game
25+ min
Jinx is Strong

It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

Power Spikes
Early game0 - 15 min

Her laning power is directly dependant on who her Support is. As she needs to scale, an enchanter Support can provide her the necessary means to farm up in the lane, while a hard CC Support can attempt to get her kills by complimenting her kit.

One small power spike is when she gets her Flame Chompers!E. This is amplified if her Support has some form of hard CC which can allow her to chain CC a target.

Getting her Ultimate Super Mega Death Rocket!R is another minor power spike, mainly because it acts as a finishing move. She can use it to get stray kills in other lanes as well.

Mid game15 - 25 min

As she gets her core items, she should start dealing a lot of consistent DPS in fights. This is when she truly power spikes and can now take over an entire game.

Her Switcheroo!Q and Flame Chompers!E provides her the means to kite during this stage of the game. These are extremely beneficial when the enemy is fighting in closed spaces like the Jungle pathways.

Her Switcheroo!Q mechanic will come in handy during this phase as she can shift between dealing splash damage from range or single target damage with a lot of attack speed. This can be highly beneficial depending on how the enemy team is positioned.

Late game25+ min

Getting full build will see Jinx's damage skyrocket. With proper peeling, she will pretty much be unkillable and will be able to take down an entire enemy team with ease.

She is really good in fights where the enemy is clumped up while she has the freedom to kite. Getting CC'd will pretty much get her killed so buying a QSS will preserve her power.

Another item that can make her spike is the Guardian Angel. It will give her a second chance if she happens to die and the Stopwatch component can allow her to do a lot against assassins.

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