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Jinx · Guide

Marksman

Marksman

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

5% AP

95% AD

Top
Jungle
Mid
Bot
Support
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Jinx Strengths & Weaknesses
Strengths

The CC extension on her kit with her Zap!W and Flame Chompers!E is very strong and can allow her Support’s play to be really successful. This is especially true if she is paired with some hard CC Support.

She can quite easily affect team fights from a long-range with her Ultimate Super Mega Death Rocket!R, especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health.

Her Passive can turn the tide of a fight when she manages to activate it. The increased stats help her kite as well as do a lot more damage in a very short duration.

Weaknesses

Has no form of mobility and can easily be all-in’d once her Flame Chompers!E is down. Any kill against her sets her back by miles as she is a heavy scaling ADC, and needs to farm safely.

Atrocious early game as she does no damage during that stage and is very vulnerable to all-ins. She can easily be zoned out of CS, which is not a good thing for her as she needs her core items to be useful.

Her effectiveness will decrease if she runs out of mana in the lane. This is due to how her Switcheroo!Q rockets work. It will take away her long-range CS ability, which will allow the enemy to zone her off easily.

Game plan
Early game
0 - 15 min
Jinx is Weak

Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Jinx is Average

Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

Late game
25+ min
Jinx is Strong

It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

How to Play Jinx
How to Play Jinx
Power Spikes
Early game0 - 15 min

Jinx's level 6 is a significant power spike as it can allow her to snipe kills from the other side of the map. It is also a good finishing ability after an extended skirmish where the enemies escape with little to no HP.

The first item component will give a boost to Jinx's skirmishing potential. It will allow her to dish out a lot more damage during skirmishes. She excels when using her Switcheroo!Q rockets in clumped team fights as long as someone is peeling for her.

Additional points in her Switcheroo!Q will allow her to dish out more damage and help her with her late-game scaling. Combined with her core items, the correct usage of this ability will differentiate between a great and a bad Jinx.

Mid game15 - 25 min

Her Ultimate Super Mega Death Rocket!R will dish out a lot of damage during this phase of the game. It will play a pivotal role in finishing fights and killing unsuspecting enemies.

Jinx's Switcheroo!Q will be maxed at level nine, increasing her damage output drastically and allowing her to take over the game with ease. She will just need good peel from her teammates.

Jinx will be really great during mid-game fights. This is primarily due to her Switcheroo!Q and auto-attacks but will definitely do well if she has a high peel/enabling Support.

Late game25+ min

She will execute multiple targets with her Ultimate Super Mega Death Rocket!R once it is completely maxed out. This will help her maintain her distance and proc her Passive.

At level 13, Jinx will have 2 of her abilities maxed out. This will increase her overall damage and self-peel potential in the game.

Jinx is huge during late-game fights if she has her items. Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams.

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