13 / 28
Win Rate 53.7% based on 31 004 matches
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Highest Win Rate54.4%
Top Players ALL
Starter ItemsTime Target
@ 13 sec
@ 5 min
@ 20 min
Jinx skill order
Jinx situational items
Jinx Matchups Overview
Jinx General information
Whenever an enemy champion, epic monster, turret, or inhibitor dies within 3 seconds of being damaged by Jinx, she gains 175% bonus movement speed which decays over 6 seconds. She also gains 15% total attack speed and removes the attack speed cap.
Toggles between her minigun and her rocket launcher.
Pow-Pow: Auto-attacks with her minigun grants her bonus attack speed for 2.5 seconds, up to 3 times.
Fishbones: Attacks with her Rocket launcher costs mana on-attack to deal 110% AD to the main target as well as splash the damage to all enemies within a radius. This damage is affected by critical strike modifiers. Jinx also gains bonus range but loses 25% of her bonus attack speed.
Jinx fires a lightning shot that deals physical damage to the first enemy it hits, revealing and slowing them for 2 seconds.
Tosses out 3 Chompers that arm after 0.7 seconds and explode after 5 seconds, dealing magic damage over 1.5 seconds to all enemies within a small area. Enemy champions who walk into a chomper will be rooted for 1.5 seconds.
Fires a rocket in a target direction. This has a global range and explodes upon colliding with an enemy champion, dealing physical damage to all champions and enemies in an area around the champion hit. The rocket deals 10-100% damage based on travel distance along with bonus damage based on missing health.
Try and synchronise your E with your Supports CC to chain CC the enemy in lane. This will make it very difficult for the enemy to escape or trade back with you.
If you’re not able to get kills in your own lane, try and use your Ultimate R to snipe low health enemies in other lanes.
The best place to throw your E is directly under you when the enemy engages. Throwing it towards the enemy can be a mistake as it may not prime itself and they may just walk past it. By throwing it under you, the enemy will either walk into it or be forced to disengage.