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Marksman
Severe
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
23 / 28
Role
Tier
Current tier
Win Rate
48.9
%
Pick Rate
0.8
%
Ban Rate
0.1
%
Kalista Build
Most Popular
Win Rate 53.5% based on 8 512 matches
Import this build directly into your game client:
Win Rate 53.5%
Most Popular
53.5%Optional
52.3%Kai'Sa
55.5%Ezreal
58.2%Jhin
53.7%Ecstasy
52.6%Guubi
50.0%Woolite
0.0%D
F
Starter ItemsTime Target
@ 14 sec
Early Items
@ 5 min
Core Items
@ 20 min
Full Build
E
Q
W
Skills
Kalista's basic attacks have unique properties, It deals 90% AD physical damage, Attacks miss if she loses vision on the target, Attacks are unstoppable, She can switch target mid-attack windup, Makes her dash in the target direction after issuing a movement command, during a windup, or after casting Q.
Oathsworn Bond: Kalista begins the game with an exclusive Black Spear.
Hurls a fast and narrow spear in a direction, dealing physical damage to the first enemy hit. The spear continues onward if Pierce kills its target, transferring all the Rend stacks to the next enemy it hits.
Soul Marked: Kalista and her Oathsworn are linked, their auto-attacks and Q apply a Soul-Mark to their targets.
If both Soul Marks are applied in quick succession, the target takes bonus magic damage and cannot be soul marked for 10 seconds.
Passive: Periodically stocks a Sentinel charge, up to a maximum of 2.
Active: Summons a Sentinel to an area to patrol the area.
Passive: Her basic attacks on-hit and Q each lodge a spear in the target for 4 seconds, stacking up to 254 times.
Active: Rips all lodged spears from nearby enemies, dealing physical damage and slowing them for 2 seconds. Damage is increased with additional spears, but with reduced efficiency. The cooldown and mana are reset if Rend kills at least one target within a very brief time.
Retrieves her Oathsworn and cleanses them from all CC while rendering them Invulnerable, untargetable, silencing them, and being unable to move for 4 seconds.
The Oathsworn can emerge to a target location, stopping at the first enemy Champion hit, knocking up all surrounding enemies, and landing themselves at their auto-attack range relative to the target hit.
You can use your Ultimate R to engage or collapse on enemies who are caught out of position. On the topic of Ultimates
R, don’t be afraid to save your Support.
Don’t use your Rend E until you’re completely finished with the skirmish as you may miss out on extra Rend
E stacks. Activate
E as you finish the exchange.
Make good use of your W by using it to scout vision in the river. Aim it as far as it will so it provides as much information as possible.
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