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Power Spike (Early, Mid, Late)
12 / 47
Win Rate 63.6% based on 239 matches
Import this build directly into your game client:
Win Rate 63.6%
Starter ItemsTime Target
@ 14 sec
@ 6 min
@ 25 min
Aura: Sona's basic abilities generate a unique aura for 3 seconds that empowers both her and any ally who enters its radius. She won't be able to cast her other basic abilities for 0.5 seconds.
Power Chord: On casting 3 abilities, her next auto attack is unstoppable and deals bonus magic damage while applying an additional effect depending on the last basic ability cast.
Send out two homing bolts of magic which deal magic damage to the 2 nearest visible champions. This ability prioritizes champions. Granting an ally (other than herself) the aura refunds 30 mana per cast.
Aura: Sona and her allies deal bonus magic damage on their next auto-attack.
Power Chord: deals bonus magic damage.
Heals herself and the most wounded nearby allied champion. Granting an ally (other than herself) the aura refunds 30 mana per cast.
Aura: Sona and her allies receive a shield that lasts for 1.5 seconds.
Power Chord: Reduces target size by 8% and reduces their damage by an amount for 3 seconds.
Sona gains bonus movement speed for 3 seconds. This can be extended up to 7 seconds if she doesn't take damage.
Aura: Tagged allied champions gain bonus movement speed for 3 seconds.
Power Chord: Slows its target by an amount for 2 seconds.
Passive: Reduces the base cooldown of Sona's basic abilities.
Active: Sends a wave of music over a wide range in the target direction. This deals magic damage and forces all enemy champions to dance for 1.5 seconds.
Use your Passive to the fullest by always auto-attacking after a trade.
Set up picks with your R around objectives like the Baron or Dragon. Hiding in an unwarded bush and ambushing the enemy is a great tactic for Sona.
Watch your positioning at all times. Stand next to your ADC at all times so you do not get picked off before or at the start of a team fight.
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