Win 55.2% • Pick 3.6% • Ban 1.7%
Win 70.7% • Default build
Best runes for the selected Sona build:
Items vs heavy AP team
Items vs heavy AD team
After Sona has cast 3 spells, her next attack will deal extra damage and have an additional effect depending on which spell was last used.
Sona fires out bolts of sound that damage 2 nearby enemies (champions have priority). This also gives Sona's nearby allies bonus damage for their next attack.
Sona heals herself and an allied champion that is within range of her cast. Also, all nearby allies gain a shield when this spell is cast.
Sona grants nearby allies increased movement speed.
Sona releases a beam of sound infront of her stunning and dealing damage to all enemies that it hits.
Use your E to speed up and get in range for your Q. Remember to auto before using your Q and afterwards for extra damage.
Make sure you auto after using your Q for extra damage.
When you have your Ultimate, throw out your Q first for extra damage and as a "bait".
Poke the enemy as much as you can in lane before trying to finish them off. Use your Passive to the fullest by always auto attacking after a trade.
Stand in the backline next to your ADC during team fights so you can keep them alive. Hold on to your
and line it up with the enemy to save your ADC.
Set up picks with your
around objectives like the Baron or Dragon. Hiding in an unwarded bush and ambushing the enemy is a great tactic for Sona.
All this information will be available in the brand new "Guide" tab.
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