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Marksman
Easy
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
12% AP
88% AD
Rank
3 / 28
Role
Tier
Current tier
Win Rate
51.0
%
Pick Rate
7.5
%
Ban Rate
0.6
%
Most Popular
Win Rate 54.3% based on 3 115 matches
Import this build directly into your game client:
Most Popular
Win Rate 54.3%
Most Popular
54.3%Optional
51.8%Jinx
51.8%Kai'Sa
53.3%Ezreal
57.1%Amym
0.0%Relentless Kite
44.4%meloso
66.7%D
F
@ 13 sec
@ 5 min
@ 21 min
W
Q
E
Skills
Passive - Frost Shot: Ashe's Auto-Attacks and abilities will apply Frost to the enemies, slowing them by 20%-30% (depending on level) for 2 seconds. The Auto-Attacks against Frost afflicted enemies will deal additional damage.
Passive - Critical Slow: Ashe's Critical Strikes deal no extra damage, instead they double Frost's slow strength to 40%-60% (depending on level) which will decay over a second to its normal strength.
Passive: When this ability is inactive, Ashe's basic attacks on-attack against non-structures will grant Focus stacks for 4 seconds. The duration is refreshed on structure attacks and stacks are lost by one every second.
Active: Ashe gains bonus Attack Speed for 4 seconds and causes her auto-attacks to fire a flurry of five arrows. They trigger on-hit effects only once and they deal modified physical damage.
Ashe fires a volley of 9 arrows in a cone in the target direction. All of them deal physical damage to the first enemy struck and slows them. Enemies won't take damage from arrows beyond the first one.
Passive: Ashe periodically stores a Hawkshot charge, up to a maximum of 2.
Active: Ashe sends a hawk spirit towards the target location. This spirit will then explode and provide vision of that area for 5 seconds.
Ashe fires a missile of ice in the target direction which will grant vision of the area it flies through for 1 second. This arrow will stun the first target hit for 1-3.5 seconds (based on the distance traveled), and it will reveal the area around them for 1 second. Enemies around the main target take 50% damage but are only slowed.
Use your E to scout vision for your team by shooting it diagonally through the enemies jungle. Your team can see what jungle camps have been taken and which ones are still up. You might also spot the enemy Jungler.
To initiate team fights, cast your Ultimate R on a target that is isolated or too far forward. Your team can then collapse and focus them down while they’re CC’d.
If your lane is even and te enemy has little kill threat on you, once recalled, you could shoot your Arrow R straight through the middle of the map to assist your Mid laner.
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