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Power Spike (Early, Mid, Late)
8 / 69
Win Rate 56.4% based on 353 matches
Import this build directly into your game client:
Win Rate 56.4%
Starter ItemsTime Target
@ 15 sec
@ 6 min
@ 22 min
Annie will gain a stack of Pyromania whenever she casts an ability, up to a maximum of 4 stacks at which she becomes Energized. When Energized, Annie's next damaging ability on an enemy target will consume all her stacks and stun them for 1.25-1.75 seconds (based on level)
Throws a fireball at an enemy target, dealing magic damage to them. If the fireball kills its target, it will refund her the mana cost and half of its cooldown immediately.
Releases a cone of fire in a target direction which deals magic damage to all enemies hit in the area.
Wraps Tibbers and herself in an aura, gaining 30-60% (based on level) decaying bonus movement speed, while also reducing damage taken for 3 seconds. Enemies who attack Annie or Tibbers with basic attacks during this time will take magic damage in return.
Summons Tibbers to a target location in a burst of flame, dealing magic damage to surrounding enemies. He can be controlled by Annie and will remain on the Rift for 45 seconds (if he is not killed before that). Recasting the ability will allow Annie to direct Tibbers to a target location.
Look for trades around your stun. Pre-level 6, use the stun on your Q rather than W as you’re guaranteed to land the stun if you use your Q.
Annie is really good at starting team fights if she can flank the enemy. Running at them is going to be difficult, but you could set up death bushes and wait for the enemy to walk by before throwing out Tibbers R.
If you’re not able to kill the enemy, you should try and roam with Tibbers R and try to impact your side lanes. Push mid lane and then roam.
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