Rank
31 / 69
Role
Tier
Current tier
Win Rate
45.9
%
Pick Rate
2.8
%
Ban Rate
1.7
%
Zoe Build
Most Popular
Win Rate 49.7% based on 384 matches
Import this build directly into your game client:
Most Popular
Win Rate 49.7%
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49.7%Matchup Specific
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70.3%Zoe runes


































Zoe spells

D

F
Zoe items
Starter Items
Time Target

@ 14 sec
Early Items


@ 5 min
Core Items



@ 23 min
Full Build






Zoe skill order
Q
E
W
Skills




Zoe situational items





Zoe Matchups Overview
Zoe General information
Zoe skills

On casting an ability, Zoe's next auto-attack or W within 5 seconds will deal bonus magic damage to a nearby champion.

Shoots a star in the target direction. If it happens to collide with an enemy, the star deals magic damage in a small area. If the star does not hit an enemy, it lingers at maximum ranger for one second, allowing the Q to be recast. On recasting, Zoe directs the star to a new location, which will deal damage upon colliding with an enemy. The star does greater damage if it travels a greater distance.

Zoe can pick up Spells and Items from bubbles dropped by a champion or special minions. She can then use this ability to mimic the cast.
Casting this spell of one of her own Summoner Spells grant Zoe bonus movement speed for the next few seconds and three bubbles which orbit her for the next 10 seconds. These bubble target the nearest enemy unit, prioritizing the target she is attacking.

Throws a bubble which upon impact will cause the target to fall asleep. She can increase the range of this ability by shooting it through terrain. If the bubble doesn't impact immediately, it spreads on the ground, over a zone, where it drops. Any enemy who walks into this will be put to sleep as well. It deals magic damage and Zoe's next attack against such a sleeping target will deal bonus true damage.

Dives into a portal and blinks to the target location for a brief duration. After a second, she blinks back to her cast location. Zoe is unable to basic attack and cast her abilities and movement spells for 0.75 seconds after casting Portal Jump and for 0.5 seconds after blinking back.
Extend the travel duration of your E by throwing it through terrain. The longer the terrain, the further it can travel.
Utilising your long-ranged poke from Q and the pick potential by
E, look to poke the enemy as much you can before a team fight occurs.
Don’t like the Summoner Spell or active item you’ve picked up. Walk over and press W on another Spell to replace your pre-existing
W spell.
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