Can one-shot squishies as soon as she gets her Ultimate R. Getting hit by her E is a death sentence post-six, and her Ultimate’s R mobility allows her to dodge skillshots.
Her W is a powerhouse and can allow her to provide a lot of utility for both her team and herself. This ability can allow her to win the lane quite easily if she gets lucky.
Zoe’s E can be used to set-up ganks from a long-range. The proper usage of terrain can help her roam to other lanes and get free kills with her E Q combo.
Her early laning is lackluster and she can be exploited quite easily due to the lack of mobility in her kit.
Missing her E will make her vulnerable, especially before she hits level six. This will make her really weak against any enemy who has a dash or blink in their kit.
Quite vulnerable to ganks when she is pushed up and has no spell picked up due to her W. Once crowd controlled, she has no form of escape as her Ultimate R will just blink her back to the original recast location.
0 - 15 min
Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.
Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.
Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.
15 - 25 min
After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.
Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).
Delay team fights for as long as possible while you harass the enemy and poke them down with your Q.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Look for picks with your abilities. Picking someone off with your E and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.
Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.
Her Q should help her a lot with the wave clear. It is a potent ability that keeps getting stronger as she gets more AP.
Getting her E is a massive power spike in the lane. She can now use the terrain to CC enemies and then blow them up with her Q.
Acquiring the Ultimate R will unlock Zoe's full combo. It does a lot of burst damage and will chunk anyone CC'd by her E.
Her powerspike is dependent on her items. Her core items should skyrocket her burst damage, and she should be able to kill any squishy target with one combo.
Zoe's W will be handy during this phase of the game. Getting a useful summoner spell or something like a Redemption can allow her to change the fight's tide.
Zoe's Passive empowered auto-attack will be vital to Zoe's success when trying to get a pick on a target. It can act as a mighty finishing move.
Her Q damage will keep scaling with the amount of AP she has. The moment she lands an E on an enemy, she will be able to chunk them heavily.
Using the fog of war to land her E is essential during this game phase. This is why she is so powerful at picking enemy champions during this phase of the game.
Her Passive will do a truckload of damage during this phase of the game. She should always make sure to get the final auto-attack to thoroughly abuse her power spike.
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