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Kennen · Guide




Power Spike (Early, Mid, Late)


Damage Type

75% AP

25% AD

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Kennen Strengths & Weaknesses

A really good initiator for his team with the ton of CC he brings to the table. Besides that, he also has a reliable form of poke with his Thundering ShurikenQ, which he can use to whittle down enemies.

His Passive is what makes him so dangerous. It allows him to easily CC and pick off multiple enemies with his Ultimate Slicing MaelstromR and Lightning RushE. This allows his team to follow up on him with ease.

He is a lane bully, and his poke allows him to easily beat melee matchups. He can easily use this fact to his advantage and initiate a snowball from his lane.


Quite squishy during the early game and hence can be killed easily. He can either be poked down gradually, which will force him out of the lane, or he can be all-in’d by the enemy laner and the Jungler/Support.

Once his Lightning RushE is down, he becomes a gank target if he is too pushed up. This will allow his laner to get a free kill on him, especially if his laner manages to use some wave management technique to bait Kennen.

Relies on flanks to get team fight wins so proper vision from the enemy’s side will counter him heavily. This will prevent him from getting into the backline of the enemy team and dealing massive amounts of damage.

Game plan
Early game
0 - 15 min
Kennen is Average

Focus on farming and scaling. Kennen needs time to come online and if you go for a bad trade or fall behind, you’re going to struggle to be useful later on.

If your bot lane rotates to the top side after getting the first tower, rotate to the bottom lane and start to farm there instead.

Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible.

Mid game
15 - 25 min
Kennen is Strong

Split push whenever your Ultimate Slicing MaelstromR is down in the mid-game. While team fighting is important for Kennen, falling behind in gold and XP will make you pretty much useless in team fights.

Look to flank in team fights. Fighting as Kennen can be difficult if the enemy is able to disengage or has poke damage. To make team fighting easier, look to flank from the side.

Whenever your Ultimate Slicing MaelstromR is up or whenever your team is ready, you should group with them.

Late game
25+ min
Kennen is Average

Group with your team and do not leave them. If you start to split push, the enemy will force a fight and kill your team while you’re gone.

Delay team fights while you wait for your Ultimate Slicing MaelstromR to come back up. Do not team fight unless your Ultimate Slicing MaelstromR is up. Additionally, waiting for your Zhonya’s Hourglass to come up would be beneficial too.

If the enemy has lots of disengage or poke, continue to flank in team fights to ensure you get on to the enemy before they’re able to disengage or poke you down.

Power Spikes
Early game

His harassment potential during the early game makes it very hard for his enemies to lane against him properly. His Thundering ShurikenQ is especially potent in poking and keep people far away from him.

Kennen's Passive is a major reason for his strength during the laning phase, as well as major team fights. Combined with his Ultimate Slicing MaelstromR, it makes him a CC machine for his team.

A major power spike is when he gets his Ultimate Slicing MaelstromR. His all-in potential increases a thousand folds and ensures that his Jungler will be ganking for him more often. It also makes his roams more potent.

Mid game

He is at his strongest during this phase of the game as he excels in securing picks and winning congested fights against the enemy team. He is especially powerful in neutral objective fights.

His Lightning RushE is very important and powerful during this phase of the game. This is because it makes him quite slippery and allows him to mark enemies with his Passive.

Flanking an enemy team after bypassing their vision should allow Kennen to cause mayhem in the enemy team. He can then use his Ultimate Slicing MaelstromR to secure a 5-man stun with no effort at all.

Late game

His Ultimate Slicing MaelstromR will be an important tool for initiation due to the low cooldown. He should always look to flank the enemy and get to the middle of the enemy team with his Ultimate Slicing MaelstromR activated. This will allow his team to follow up.

If he is against a lot of CC, he can always invest in a Zhonya's Hourglass to preserve his power and save himself. It will increase his survivability if he goes in on the enemy team and his team can't follow up immediately.

During objective fights, Kennen should be extremely powerful and go in with his Ultimate Slicing MaelstromR on the enemy team fighting inside the Baron/Dragon pit. It will not only give him a multi-man stun, he will also be able to use the Baron/Dragon against the enemy team and get a lot of damage off.

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