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Elise · Guide

Mage

Mage

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support
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Elise Strengths & Weaknesses
Strengths

Really strong ganker and a very aggressive playstyle. Her Cocoon / RappelE can allow her to get long ranged picks and then follow up on them with her Neurotoxin / Venomous BiteQ and Volatile Spiderling / Skittering FrenzyW.

Her Cocoon / RappelE can allow her to escape the impact of CC abilities as well as buy precious time for her to get out of a botched all-in.

Once she completes her first item, she will be able to burst down squishy champions with the utmost ease. This is especially valuable during the early game as most squishy carries won’t have magic resistance.

Weaknesses

Careless usage of her Cocoon / RappelE can get her killed on multiple occasions. She can’t avoid important CC abilities without this ability and hence she will need to use it properly to make sure that an all-in goes well.

Her Neurotoxin / Venomous BiteQ works differently based on her form. Using the wrong form at the wrong point can prevent her from getting a kill while buying precious time for the enemy to collapse on her.

Her Blue buff is very important for her. Stealing it away during the early game will prevent her from being able to cast her abilities frequently, which will ultimately allow the enemy Jungler to invade her easily.

Game plan
Early game
0 - 15 min
Elise is Strong

Look to gank as often as you can. Elise is a good early game Jungler so you need to get your allies ahead by ganking as frequently as you can. She can start ganking from level 3 onwards when she has access to her Cocoon / RappelE.

Make sure you put focus on securing Dragons and objectives with your team. Elise can easily take objectives on her own, but you’ll have more security if you do it with your allies.

While Elise is a gank heavy Jungler, make sure you find a healthy balance between farming and ganking. Getting kills is good, but you need the XP and gold that comes from jungle camps to get ahead.

Mid game
15 - 25 min
Elise is Strong

Focus on securing objectives. Elise can do them alone or with her team. Secure every Dragon if possible.

Look for picks with your Cocoon / RappelE. Elise is really good at picking champions off and catching them out of position with this ability. If you can catch someone out, call for a nearby objective.

Continue to pick up farm and secure your jungle camps. Getting gold in your pockets will make you a higher threat in the mid game.

Late game
25+ min
Elise is Weak

Peel for your team in team fights. Keeping them alive and using your Cocoon / RappelE to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.

Look for picks with your Cocoon / RappelE. CC’ing someone and catching them out of position will make it easier to win late game team fights: especially if your allies are nearby.

Avoid splitting up. You need to stick with your team in the late game to win. Elise isn’t that good unless she’s ahead in the late game.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game0 - 15 min

Elise can start ganking after she hits level 3. She can technically gank at level 2 if she takes her Cocoon / RappelE second, but after 3 she should be ganking for sure.

Elise doesn’t spike at level 6 as she has her Ultimate Spider FormR at level 1. When skirmishing with the enemy, keep in mind that their Ultimate will be more useful than yours.

After Elise has picked up her first item, her kill pressure increases dramatically. She should be able to 1v1 most enemy Junglers if she gets the jump on them.

Mid game15 - 25 min

Similarly to her level 6, Elise doesn’t spike at level 11. Again, keep this in mind when fighting enemy Junglers at level 11.

At level 9, Elise will max her Neurotoxin / Venomous BiteQ. This is a good level spike for Elise as it allows her to outtrade most enemy Junglers in a 1v1 fight.

During the mid-game, Elise should’ve completed multiple items. She will be good during the mid-game, and with the more items she gets.

Late game25+ min

Similarly to level 6 and 11, Elise doesn’t spike too much at 16 when she puts a third point in her Ultimate Spider FormR.

In the late game, Elise’s Cocoon / RappelE will be on a short cooldown. This allows her to look for more picks and potentially win her team the game.

The more items Elise gets, the stronger she will be. However, in the late game it will be harder for her to kill the enemy as they will be tankier.

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