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Karma · Builds

Mage

Mage

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

20 / 47

Role

Support

Tier

Current tier

A

Win Rate

45.3

%

Pick Rate

7.7

%

Ban Rate

0.8

%

Karma Build

Support  Patch 11.8

Most Popular

Win Rate 53.1% based on 437 matches

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Mobalytics

Most Popular

Win Rate 53.1%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

53.1%
Mobalytics

Highest Win Rate

54.0%

Matchup Specific

vs Champion
Win Rate

Thresh

56.3%

Lulu

55.9%

Morgana

55.9%

Top Players
ALL

Player name
Win Rate
T

Toodles

83.3%
C

Capivara Nórdica

100.0%
1

10TT FOR THE WIN

0.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items

Starter ItemsTime Target

Spellthief's Edge
Health Potion
Health Potion
Stealth Ward

@ 13 sec

Early Items

Ionian Boots of Lucidity

@ 5 min

Core Items

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water

@ 24 min

Full Build

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water
Chemtech Putrifier
Ardent Censer
Redemption
Skill order

Q

E

W

Skills

Inner Flame
Focused Resolve
Inspire
Mantra
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Zhonya's Hourglass
Vigilant Wardstone
Mikael's Blessing
Morellonomicon
Banshee's Veil
Rabadon's Deathcap

Matchups Overview

General information

Skills
Gathering Fire
Gathering FireP

Reduces Mantra's Cooldowns by a few seconds every time she damages an enemy champion with an ability. The time is reduced by a meager amount if she uses her auto-attacks.

Inner Flame
Inner FlameQ
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 secondsCost: 55 manaRange: 950

Fires a burst of spiritual energy in the target direction, blowing up on the first enemy hit and dealing magic damage whole slowing all enemies around the target by 35% for 1.5 seconds.

Mantra: Detonates indefinitely on reaching maximum range, dealing bonus magic damage in an increased area. A field is left at the location of the detonation for 1.5 seconds, slowing enemies by 50%, after which it explodes and deals magic damage to all enemies inside.

Focused Resolve
Focused ResolveW
Cooldown: 12 secondsCost: 50 / 55 / 60 / 65 / 70 manaRange: 675

Tether's to a single champion or monster and deals magic damage on the initial cast. If the tether lasts for 2 seconds, thee target takes the same amount of magic damage again and is rooted for a duration.

Mantra: Karma heals for both instances of the tether as well.

Inspire
InspireE
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 secondsCost: 50 / 55 / 60 / 65 / 70 manaRange: 800

Shield a target allied champion or herself for 2.5 seconds and grants movement speed to the target for 1.5 seconds.

Mantra: Target receives a bonus shield and the effects are extended to allied champions near it, except they only gain 30% of the shield amount.

Mantra
MantraR
Cooldown: 40 / 38 / 36 / 34 secondsCost: 0 manaRange: 1100

Empowers her next ability and is available from the beginning of the game.

Quick tips to play Karma

In team fights, use your empowered InspireE rather than your empowered Inner FlameQ as the shield is more valuable in a team fight.

Try and poke the enemy down as much as possible with your Inner FlameQ in the early game. Use your level 1 ability advantage to get a lot of damage down early.

When playing against hard engage level 1 champions like Nautilus, Thresh, Alistar, Blitzcrank do not start Inner FlameQ. Starting InspireE is a better- safer option.

Karma Communities

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Featured combo
Featured combo image
Mantra
R
Inner Flame
Q
FlashF
Focused Resolve
W
AA
Inspire
E
AA
AA

To quickly burst an enemy R Q instantly then mid animation Flash and quickly cast W. AA then E followed by more AA's.

Average
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