Rank
19 / 47
Role
Tier
Current tier
Win Rate
47.9
%
Pick Rate
6.3
%
Ban Rate
4.9
%
Pyke Build
Most Popular
Win Rate 49.6% based on 633 matches
Import this build directly into your game client:
Most Popular
Win Rate 49.6%
Recommended builds
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49.6%Highest Win Rate
54.3%Matchup Specific
Thresh
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80.0%IG Q1749193239
33.3%TSC D10S
0.0%


































D

F
Starter ItemsTime Target




@ 14 sec
Early Items


@ 5 min
Core Items



@ 22 min
Full Build






Q
E
W
Skills










Matchups Overview
General information

Pyke's cannot gain max health from items, instead, he gains 1 bonus attack damage for every 14 points of health increase.
Pyke will store a percentage of the damage he takes from champions as grey health on his health bar. This has an upper cap. On being unseen by enemies, he will consume the grey health and heal himself for the same amount.

Charges up to 3 seconds, increasing the ability's range significantly but is slowed during this duration. This ability can be recast at any time within its duration.
Recast: Hurls his harpoon in the target direction, dealing physical damage and pulling the first target towards his direction. This inflicts a 90% slown on them for 1 second as well.
If recast quickly, Pyke will instead thrust the harpoon forward, dealing the same damage to the closest enemy champion, or closest enemy if no champion is hit. If Pyke does not recast this ability and the charge completes without reactivation, or if he is interrupted during the charge, his Q is canceled and the ability is put on cooldown while refunding half the mana cost.

Submerges into spectral waters, camouflaging himself and gaining bonus movement speed that decays over 5 seconds. Enemies will be notified if Pyke is near them. Casting an ability or attacking will end the camoflage.

Dashes in the target direction, leaving a Phantom behind for a second. The Phantom returns to Pyke, stunning enemies around it and those it passes through along the way for 1.25 seconds. Enemy champions also take physical damage.

Executes champions who are below a certain threshold after blinking to the enemy champion's location. The hitbox is a cross and any enemy within that cross when Pyke executes an enemy will take physical damage. Each execution will grant kill gold to both Pyke and the last assisting ally in the form of a consumable item called 'Your Cut', instead of the normal assist gold. In addition, each enemy champion killed inside the X by an ally will grant Pyke two stacks of 'Your Cut'.
Track the enemies cooldowns and use your Ultimate R accordingly. If they have Flash, expect them to Flash away from your Ultimate
R.
Wait for the enemy to use any dash or mobility spells before initiating with your Q. This will severely reduce their ability to dodge your Hook
Q.
Pyke is a really good roaming champion. Don’t be afraid to leave your ADC alone in lane to help your Jungler or Mid laner.
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