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Marksman
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
50% AP
50% AD
Rank
9 / 47
Role
Tier
Current tier
Win Rate
48.8
%
Pick Rate
13.3
%
Ban Rate
13.8
%
Most Popular
Win Rate 51.5% based on 1 488 matches
Import this build directly into your game client:
Most Popular
Win Rate 51.5%
Most Popular
51.5%Highest Win Rate
52.9%Thresh
53.2%Lulu
53.4%Leona
50.0%빠송2
70.0%SryNotSry1
75.0%мальчик зайчик
50.0%D
F
@ 14 sec
@ 6 min
@ 23 min
Q
W
E
Skills
Weakened Soul: Senna's attacks on enemy champions apply Mist for 4 seconds. Senna's next attack collects mist and deals damage. The same target cannot be collected from more than once every few seconds.
Enemy champions, large monsters and large minions that die near Senna spawn Mist Wraiths. Senna can attack Mist Wraiths to collect gold and its Mist.
Each stack of mist grants Senna 1 bonus AD. For every 20 stacks, Senna gains 25 bonus range and 15% critical strike chance. Upon exceeding 100% crit chance, she converts 35% of the excess into life steal.
Relic Cannon: Senna doesn’t gain AD through growth like other champions, but her basic attacks deal 20% bonus AD and grant her bonus movement speed.
Senna fires a spectral laser in the direction of the target unit, healing allied champions hit and dealing damage to enemies hit by the center of the laser.
Mist Wraiths struck by the beam are collected for Senna. Basic attacks reduce the cooldown by 1 second and resets her basic attack timer.
Senna throws a globule of Black Mist in a target direction dealing damage and rooting the first enemy hit 1 second afterwards. Nearby enemies are also rooted briefly.
Senna becomes camouflaged and so do allies that walk or stay in the mist. Senna’s basic attacks and abilities briefly break her camouflage.
Wraith Form: Gains bonus movement speed and appears as an obscured wraith to enemies beyond 150 units. Basic attacks or casting abilities removes the form which cannot be regained for over a second.
Senna fires a broad beam of light in a target direction granting sight and dealing damage to enemies hit by the center of the beam. Any allied champions caught in the beam will be shielded.
Do not use your Ultimate R mid-combo. It takes some time to charge up, and you’ll be exposed to enemy CC and damage. You will also miss out on an auto-attack or two- which may make all the difference in a fight.
Do not use your E unless you’re being ganked. It’s not a good ability to use mid-combo, and it costs a lot of mana and doesn’t really help when fighting.
At level 1, try to be as aggressive as possible and get as much damage down on the enemy laners as possible.
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