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Senna · Guide

Marksman

Marksman

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

50% AP

50% AD

Top
Jungle
Mid
Bot
Support
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Senna Strengths & Weaknesses
Strengths

Really effective long ranged poke and Passive procurement agency. Her poke also allows her to heal up with her Piercing DarknessQ, so she is really good against poke.

Her Last EmbraceW can allow her to CC an entire group of enemies with utmost ease. This ability becomes very powerful when she is fighting in closed spaces.

Her Curse of the Black MistE can allow her to sneak an entire team through non-warded area and surprise an enemy team. This can be beneficial while setting up death brushes.

Weaknesses

She is very immobile and can be killed easily if she is all-in’d. This can shut her down during the early game and force her to play defensively.

Her enemies can look to all-in her as soon as she misses her Last EmbraceW, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.

The Curse of the Black MistE invisibility can be easily countered with a properly placed Control Ward. Her Piercing DarknessQ costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner.

Game plan
Early game
0 - 15 min
Senna is Average

Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Senna is Strong

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Senna is Strong

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game

Senna's early game auto-attack range, combined with her Piercing DarknessQ poke and heal, should allow her to stay healthy for quite some time while returning respectable amounts of damage.

A significant power spike is when Senna unlocks her Last EmbraceW. It allows her to CC a group of targets and allows her team to follow up on plays.

A considerable power spike is when she gets her Ultimate Dawning ShadowR. She can use it to make cross-map plays or finishing plays on low health recalling enemies.

Mid game

She will spike quite significantly once she gets her first item along with her boots. Her Piercing DarknessQ will deal a lot of damage once it has been maxed.

Senna should attempt to switch to the mid lane as quickly as she possibly can. Once that is done, she will have a lot of mid priority, which is vital for objective control.

Senna's level eleven is powerful. Her Ultimate Dawning ShadowR cooldown is reduced, and she can use it more efficiently when her team is skirmishing around the map.

Late game

At this point, due to her Passive stacks and her items, Senna should be a monster and can three-shot any squishy target when they are CC'd.

A defensive item will help Senna preserve her power. Considering how immobile she is, a Quicksilver Sash should do wonders for her during this game phase.

Her Ultimate Dawning ShadowR will come in very handy during grouped fights. It will deal a hefty amount of damage while also making sure to mitigate damage for her allies.

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