Quinn is an early game bully who is ranged. This allows her to harass and whittle away at melee Top laners to get a lead.
While she doesn’t have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies.
She can blow enemies up who are alone when she’s ahead. Look for picks on squishy and immobile targets to gain a further lead.
Quinn doesn’t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins.
She cannot fight straight 5v5. She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.
You are a champion that is prone to all-in and CC. Mix that with the fact that Quinn is quite squishy, it can be challenging to deal with enemy teams that have a lot of CC.
0 - 15 min
This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.
Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane.
Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.
15 - 25 min
Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.
Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.
Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.
Quinn's Q is a potent tool in the lane. It can completely negate the ability to auto-attack from one or multiple enemies.
Gaining her E is a significant power spike in the lane. This ability makes her very slippery and a menace to deal with. Getting her Ultimate R unlocks Quinn's roaming potential. She can now go for a 'hit and run' kind of playstyle and gank other lanes when required.
Purchasing more items will increase her damage output significantly. She should try to abuse her laner early on with her basic abilities.
Her W should provide her with a lot of vision while roaming around in unwarded territory. The attack speed increase is very potent, as well. Her Q will come in very handy in fights that occur in tight spaces. She can quite possibly land a five-man blind, which will be huge for her team.
She should be trying to secure picks in the enemy Jungle. Focusing on squishier targets should be her main goal.
Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game. Her Q will help her take out at least one target.
Her E will help her escape many unfavorable situations during this phase of the game. That, combined with her W will allow her to provide some utility to her team.
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