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Jhin · Guide




Power Spike (Early, Mid, Late)


Damage Type

0% AP

100% AD

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Jhin Strengths & Weaknesses

His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online.

The follow-up CC extension on his kit with his Deadly FlourishW and Captive AudienceE is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal.

He can keep going for regular short trades with his auto-attacks and his Dancing GrenadeQ. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike.


His immobility is his main weakness as he has a large target painted on his head because of this. If the enemy manages to catch him out, he will die.

Due to his Passive, he isn’t really good against tanks, especially the ones who can get on his face. It will take ages for him to get rid of a genuine tank.

The Ultimate Curtain CallR roots him in place. This allows the enemy to both flank and focus him down with ease. Due to his squishiness, he can’t really survive for too long.

Game plan
Early game
0 - 15 min
Jhin is Average

Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage (like an engage Support).

Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Jhin is Average

Stay with your Support throughout the mid-game. If you move away from them, you will be an easy target for the enemy. Make sure you’re always near at least 1 ally.

Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.

Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.

Late game
25+ min
Jhin is Average

It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you.

Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.

Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy.

Power Spikes
Early game0 - 15 min

One of his spikes is dependent on who his Support is. If the ally Support has some form of slow or hard CC, it will make Jhin's laning phase infinitely easier.

He receives another power spike when he gains access to all his abilities. He can now keep himself safe from ganks using his Captive AudienceE while keep dealing consistent damage with his Dancing GrenadeQ and Deadly FlourishW.

Getting his Ultimate Curtain CallR benefits him a lot due to how his Passive works. He can keep going for short poke trades and once the enemy is low enough, he can just finish them off with his Ultimate Curtain CallR.

Mid game15 - 25 min

Getting his core items will see him dealing a lot of damage while kiting around the enemy due to his critical chance movement speed increase. This allows him to dodge CC abilities easily.

His Ultimate Curtain CallR will provide a lot of utility in this phase of the game. He can use the shots to slow the enemy down so that his allies can catch up to them to secure a pick.

Placing his Captive AudienceE at the choke points in the enemy Jungle can allow him to detect and CC enemies before they can reach his team. This is highly beneficial while trying to secure neutral objectives.

Late game25+ min

He should be able to deal a high amount of burst damage to any squishy target with minimal effort. Once his team manages to CC a target, Jhin can easily blow them up.

His Ultimate Curtain CallR will take the form of a finisher during this phase of the game. He can go for a fight with his team and once the enemy tries to dis-engage, he can pull out his Ultimate Curtain CallR and secure kills with that.

His power will be inhibited by the fact that he is quite immobile at any phase of the game, especially if he doesn't go for 100% crit. This means that he will have to invest in a defensive item so that he doesn't get popped instantly.

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