Really effective long ranged poke and Passive procurement agency. Her poke also allows her to heal up with her Q, so she is really good against poke.
Her W can allow her to CC an entire group of enemies with utmost ease. This ability becomes very powerful when she is fighting in closed spaces.
Her E can allow her to sneak an entire team through non-warded area and surprise an enemy team. This can be beneficial while setting up death brushes.
She is very immobile and can be killed easily if she is all-in’d. This can shut her down during the early game and force her to play defensively.
Her enemies can look to all-in her as soon as she misses her W, so she needs to use that ability quite carefully. She will be more focused on getting her Passive stacks in order to be able to carry later in the game.
The E invisibility can be easily countered with a properly placed Control Ward. Her Q costs a lot of mana as well and can make her run out of resources if she uses that ability in a carefree manner.
0 - 15 min
Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage.
Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. However, you will rely on your Support to do the heavy lifting early on.
After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.
15 - 25 min
Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase.
Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights.
Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.
Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily.
Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down.
Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.
Senna's early game is quite lovely. She can heal for a decent amount, and the damage is pretty substantial as well. She will need to care about her positioning, though.
Level 6 is a decent powerspike as Senna will get her Ultimate R and can help allies all over the map. She can also get finishing kills with the ability.
The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.
The second point in her Ultimate R will let her deal increased damage to enemies while shielding allies. It is perfect during team fights.
Her mid-game is solid. She can quickly 1 v 1 non-mobile enemy, and she can also do extremely well in team fights due to her W.
The first ability will be maxed out at level 9. This will let her deal a lot of damage and heal for massive amounts depending on her items.
Since her Passive lets her scale infinitely, she should be really great as the game goes on. She will need to take care of her positioning, though.
A maxed-out Ultimate R will help Senna out a lot during team fights. She can dish out a lot of damage with the ability if she can line it up correctly.
All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She should be peeled for by her allies during this point.
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