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Tank
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
50% AP
50% AD
Rank
17 / 47
Role
Tier
Current tier
Win Rate
49.0
%
Pick Rate
4.6
%
Ban Rate
1.5
%
Alistar Build
Most Popular
Win Rate 62.0% based on 3 297 matches
Import this build directly into your game client:
Win Rate 62.0%
Most Popular
62.0%Optional
60.9%Thresh
64.9%Leona
67.9%Lulu
58.0%Cartamenio
90.9%Puddermaas
100.0%Solen
60.0%D
F
Starter ItemsTime Target
@ 14 sec
Early Items
@ 6 min
Core Items
@ 26 min
Full Build
Q
W
E
Skills
Alistar gains a stack of Triumph whenever he CC's at least one enemy with his abilities, and every time an enemy minion or a small monster dies near him. At 7 stacks, he consumes them and roars, healing himself for 25-161 (based on level) and all surrounding allies for double the amount. He can roar instantly if a nearby champion or epic monster dies.
Alistar slams the ground beneath him which knocks up enemies near him and deals magic damage to them.
Allows Alistar to dash to an enemy's location, dealing magic damage to them on contact and knocking them back 650 units. The target unit is stunned for a second if they are hit by the ability.
Alistar tramples the ground around him every 0.5 seconds for 5 seconds and can pass through units while the ability is active. When near an enemy champion, he deals magic damage to them per tick while also gaining a Trample stack every time the ability damages at least one enemy champion. If Alistar gets 5 Trample stacks, his next basic attack will stun the enemy target and deal bonus magic damage to them.
Alistar removes all forms of CC from himself and takes reduced incoming damage for the next 7 seconds.
During the laning phase, stand close to your ADC at all times. With good positioning, you can threaten an engage onto the enemy even if you don’t intend to engage. Stand next to or slightly in front of them at all times.
Look to set up death bushes before a major objective like the Dragon or Baron spawns. Sit inside a bush and ambush the enemy when they walk past with your W
Q combo. Once an enemy is dead, take the objective.
Once you’ve engaged in a team fight, retreat and protect your ADC. Do not leave them hanging alone against the enemy frontline. Your goal is to engage and then fall back to help them.
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