menu

Rell · Builds

Tank

Tank

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

85% AP

15% AD

Top
Jungle
Mid
Bot
Support
Rell stats based on the 39 233 matches

Rank

32 / 52

Role

Support

Tier

PlatinumPlus

Current tier

C

Win Rate

51.2

%

Pick Rate

2.4

%

Ban Rate

0.9

%

Rell Build

Support Support  Patch 11.15

Most Popular

Win Rate 54.0% based on 21 742 matches

Import this build directly into your game client:

Recommended builds

Build
WR
Mobalytics

Most Popular

54.0%
Mobalytics

Highest Win Rate

54.4%

Matchup Specific

vs Champion
WR

Thresh

55.2%

Lulu

52.6%

Leona

52.2%

Top Players
ALL

Player name
WR
P

PianoWarrior

63.4%

징징이 스폰지밥

48.8%
H

Hauskrüppel

61.0%

Rell runes

Resolve
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Inspiration
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Offense
Offense
Offense
Flex
Flex
Flex
Defense
Defense
Defense

Rell spells

D

F

Rell items

Starter Items

Time Target
Relic Shield
Health Potion
Health Potion
Stealth Ward

@ 12 sec

Early Items

Kindlegem
Control Ward
Boots

@ 5 min

Core Items

Bulwark of the Mountain
Plated Steelcaps
Locket of the Iron Solari

@ 17 min

Full Build

Bulwark of the Mountain
Plated Steelcaps
Locket of the Iron Solari
Zeke's Convergence
Thornmail
Knight's Vow
0

Rell skill order

W

E

Q

Skills

Shattering Strike
Ferromancy: Crash Down
Attract and Repel
Magnet Storm
1
W
2
E
3
Q
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R
17
Q
18
Q

Rell situational items

Abyssal Mask
Anathema's Chains
Dead Man's Plate
Zhonya's Hourglass
Randuin's Omen
Frozen Heart
Lol Get Best Builds Before Every Match

Rell Matchups Overview

Rell General information

Rell skills

Break the Mold
Break the MoldP

Rell’s basic attacks steal 10% of the enemy’s armor and magic resistance for a few seconds. She will deal bonus damage to targets during this time depending on how much armor and magic resistance she has stolen. She can steal the enemy’s defensive stats only once, but she can steal multiple at any given time.

Follow up auto-attacks against an enemy that has their defensive stats stolen will refresh the duration of the effects. Attacking an enemy champion will refresh the duration on all nearby (stolen) enemies.

Shattering Strike
Shattering StrikeQ
Cooldown: 9 / 8 / 7 / 6 / 5 secondsCost: 50 manaRange: 700

Rell thrusts her lance in a selective direction, destroying the enemies shield before dealing damage. The first target hit applies her passive, and the damage to enemies after the first is reduced.

If Rell is tethered to an ally with her E, she and the ally will gain a heal.

Ferromancy: Crash Down
Ferromancy: Crash DownW
Cooldown: 11 secondsCost: 40 manaRange: 550

There are 2 instances to Rell’s W. When she is mounted, she gains movement speed, which is reduced if she takes damage. When she is mounted (and when this ability is activated), she will jump of her mount, knocking up enemies and dealing damage. She will then enter an armored form where she reduces her movement speed but gains a shield.

When she is dismounted, she is very slow but gains armor and magic resistance. When this ability is activated, she mounts up gaining movement speed briefly which is increased if she is running towards an enemy champion. Her next attack during the duration throws her target behind her dealing damage.

Attract and Repel
Attract and RepelE
Cooldown: 18 / 16.25 / 14.5 / 12.75 / 11 secondsCost: 40 manaRange: 1500

Passive: Rell can tether herself to an ally. While the tether lasts, her ally gains bonus armor and magic resistance.

Active: When she activates this ability, she binds herself to a champion. She can then recast this while the tether is still up and running.

Recast: Rell erupts the tether to deal damage to all enemies between and near her bound ally. She stuns everyone hit for 1 second.

Magnet Storm
Magnet StormR
Cooldown: 120 / 100 / 80 secondsCost: 100 manaRange: 200

Rell pulls all nearby enemies towards her. For 2 seconds, she deals damage and continuously drags the enemies towards her.

Rell tips and tricks

Look for fights around objectives and in the jungle. Your Magnet StormR has a large area of effect which can allow you to CC multiple enemies at once.

When making your way back to lane and when roaming around the map, change forms to reduce the travel time so you get to your desired destination much quicker.

Peel for your carries in a variety of ways with your Magnet StormR. Be prepared to use it as a defensive tool to help your allies escape from the strongest of enemies.

Rell Communities

Join other Rell mains and discuss your favorite champion!

FiltersFilters
SectionsSections