Rell can destroy shields thanks to her Q. This makes it a great tool against champions with a lot of shielding.
Rell’s Ultimate R is a great team fighting tool as it can allow her to CC multiple enemies at once. Try to use it on as many champions as possible: preferably when they’re grouped closely together.
You can look for sneaky engages with your E. Put it on the frontline, let them engage and then E and CC the enemy team!
You will be unable to engage at all if the enemy has knock-ups or interrupts in the lane. To work around this, either look to roam or use your W from an unwarded bush to engage.
Rell is very immobile when she is dismounted. This makes her incredibly vulnerable when she is dismounted W.
If you’re behind, it’s going to be impossible for you to get a good Ultimate R or W off as you’ll be too squishy and die as soon as you go in.
0 - 15 min
Rell has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play.
Staying healthy is key when playing Rell. If you get poked down, you’ll never be able to engage. When you’re waiting on your cooldowns, play safe and out of auto-attack range.
Use Rell’s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die.
15 - 25 min
Group and stay with your team. Go to ward when you know where the enemy is so you do not get picked off and killed before an objective spawns.
Look for picks with your Ultimate R. Rell can quickly force objectives or team fights with ease if she can catch someone who walks too far forward.
Peel and protect your allies as much as possible in mid-game team fights. If you let them die, it’s going to be difficult for your team to win the fight. After engaging, retreat and peel for your ADC.
Stay grouped with your team. Do not leave your ADC’s side otherwise the enemy will capitalise on the fact that you’re not there to protect your ADC.
Peel for your carries in team fights. After using your R, fall back and protect your allies and focus the nearest champion.
Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganised, you’ll be able to force a team fight or an objective afterwards.
Her Q makes up for some meager amounts of poke in the lane. It is incredibly beneficial in all-ins as it gives her both resistances and health (depending on targets hit by it).
Getting her W and E will unlock her true all-in potential. The W knockup is extremely potent and can be very useful against immobile champions.
Once she gets her Ultimate R, her all-in potential will be way more powerful. She will also be able to CC multiple targets with her E.
She gets very tanky once she can get more items. That, combined with her W (unmounted) resistances, makes her very hard to kill.
To abuse her power spikes, she will need to use her W properly. Using it without timing the ability correctly will lead to Rell's demise.
Getting level eleven is another significant power spike. It will allow her to use her Ultimate R frequently, which ultimately bolsters her all-in potential.
Her ability to team fight in tight spaces makes her quite powerful during this stage of the game. Her W and Q will come in very handy during this game phase.
Looking for flanks on the enemy team while hiding in the fog of war should allow Rell to make power moves like a Flash W combo on the enemy team. This can enable her to CC the entire enemy team if done correctly.
She will be able to absorb a lot of damage for her allies. Her E will come in very handy, and her Q and W (unmounted) resistances will prevent her from dying immediately.
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