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Nunu & Willump · Guide




Power Spike (Early, Mid, Late)


Damage Type

75% AP

25% AD

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Nunu & Willump Strengths & Weaknesses

Really good Objective control due to his ConsumeQ and Smite. It also allows him to heal up both in the lane and in the Jungle, which provides him an innate advantage against other Junglers.

Great ganking potential due to his Biggest Snowball Ever!W, especially if there is no vision set-up by the enemy team. This can lead to a great CC chain.

His Ultimate Absolute ZeroR can allow him to set-up phenomenal death brushes while contesting objectives. This can allow him to end the game or take the objective quite freely.


Really bad against disengage champions as he can’t do anything to avoid getting disrupted while he is using his Biggest Snowball Ever!W.

Disengage and CC can also interrupt his Ultimate Absolute ZeroR, which can lead to very less damage output from his end.

Healing reduction can easily counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu as he won’t be able to heal a lot.

Game plan
Early game
0 - 15 min
Nunu & Willump is Average

You are really good at securing objectives in the early game. Look to secure objectives whenever they’re up.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again.

Mid game
15 - 25 min
Nunu & Willump is Average

Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

Late game
25+ min
Nunu & Willump is Average

After going in with your Ultimate Absolute ZeroR, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate Absolute ZeroR in the later parts of the game. Avoid fighting unless your Ultimate Absolute ZeroR is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game

Getting his ConsumeQ should help him a lot with his Jungle clears and keep him healthy.

Once Nunu unlocks his Biggest Snowball Ever!W, he should be able to gank freely. He should use this ability to annoy enemies as much as he can.

Getting his Ultimate Absolute ZeroR can allow Nunu to use the ability as a finisher move or as a means to set up a death brush.

Mid game

He should not stop ganking with his Biggest Snowball Ever!W and Snowball BarrageE. His CC chain is pretty good, and he is reliant on his team for most of the damage.

The more items he gets, the tankier he becomes. The main goal is to make sure that he frontlines for his team in skirmishes.

His ConsumeQ will play a significant role while taking objectives. It can out-Smite any jungler and should allow him to secure every single objective on the map.

Late game

His ability to make plays will skyrocket during this phase. His Ultimate Absolute ZeroR will have a short cooldown to compliment the playstyle.

Nunu's Biggest Snowball Ever!W will allow him to catch enemies out with ease. His Absolute ZeroR should help him immensely while chaining his CC.

His tankiness should let him be a reliable peeler for his allies. It will allow his carries to play safely and dish out damage while Nunu soaks up the damage.

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