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Mobalytics

Janna · Builds

Support

Support

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

18 / 47

Role

Support

Tier

Current tier

A

Win Rate

49.7

%

Pick Rate

3.6

%

Ban Rate

0.4

%

Janna Build

Support  Patch 11.2

Most Popular

Win Rate 57.2% based on 2 827 matches

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Mobalytics

Win Rate 57.2%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

57.2%
Mobalytics

Highest Win Rate

62.6%
Matchup Specific
vs Champion
Win Rate

Thresh

54.5%

Lulu

52.6%

Seraphine

52.2%
Top Players
Player name
Win Rate
S

Snabipojk

83.3%
S

SimSin

66.7%
E

Eli

60.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items
Skill order

W

E

Q

Skills

Howling Gale
Zephyr
Eye Of The Storm
Monsoon
1
W
2
E
3
Q
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R
17
Q
18
Q
Situational Items
Mejai's Soulstealer
Chemtech Putrifier
Staff of Flowing Water
Zhonya's Hourglass
Vigilant Wardstone
Moonstone Renewer
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Tailwind
TailwindP

Passively gains 8% bonus movement speed and grants the same to nearby allied champions moving towards her.

Her auto-attacks and W deal bonus on-hit magic damage based on her bonus movement speed.

Howling Gale
Howling GaleQ
Cooldown: 12 secondsCost: 60 / 80 / 100 / 120 / 140 manaRange: 1700

Summons a tornado at her current location which charges up over 3 seconds. Its range, speed, damage, and knockup duration increases for every second it is left charging. This ability can be recast after a short delay.

The tornado launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and knocking them up for a duration. This ability can be recast to launch the tornado early.

Zephyr
ZephyrW
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 550

Passive: Janna is ghosted and has bonus Movement Speed when this ability is not on Cooldown.

Active: Deals magic damage to a target enemy champion, dealing magic damage to them and slowing them for 2 seconds.

Eye Of The Storm
Eye Of The StormE
Cooldown: 16 / 15 / 14 / 13 / 12 secondsCost: 70 / 80 / 90 / 100 / 110 manaRange: 800

Shields a target allied champion or herself for 5 seconds. This shield decays overtime. This shield grants bonus attack damage to the target.

This ability's cooldown is reduced by 20% if Janna can slow or knockup an enemy champion. This can happen once per ability cast. The shield can be used on turrets as well.

Monsoon
MonsoonR
Cooldown: 150 / 135 / 120 secondsCost: 100 manaRange: 725

Channels for 3 seconds while knocking back all nearby enemies. Enemies closer to her are knocked further away.

Allies withing her channel area will be healed every 0.5 seconds.

Quick tips to play Janna

Your mindset throughout the game should be to keep your ADC alive at all costs. Stick to them like glue and use everything you can to keep them alive. If needed, cast your Ultimate MonsoonR to knock back would-be engagers to stop them from getting on you or your ADC.

Never leave your team's side and don’t wander too far away from them at any given time. Janna is needed to protect her teammates and not being with them is a big no-no. If this means that you can’t ward an objective or have to delay a ward, then you’ll have to do so as the enemy may ambush you as you go to ward alone.

Use your ZephyrW and basic attacks to harass the enemy as much as possible in lane. A good method of poking is by waiting for the enemy to waste an ability and then walk up to them, auto-attack once and then use your ZephyrW.

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